You can find it here: https://github.com/Mk-Chan/WyldChess/releases/tag/v1.5
Changes:
-> Added Syzygy EGTB support
-> Improved LMR (in part thanks to Ed Schroeder!)
-> Added history heuristic
-> Fixed TT mate-score bugs
-> Better futility pruning
-> Begun switching to c++ for easier coding(and possibly smaller binaries for windows)
This version I mainly modified search without changing evaluation much. Self testing shows significant(100+) elo gains at 40moves/90s and a little less at 40moves/10s+0.1s but I doubt it will work out better than ~50elo going by the CCRL list.
I've been compiling Windows releases using the x86-64-w64-mingw suite for linux and the resulting binaries seem a bit large(i know it's a static compile but still). Will shifting to c++ really remove the need for pthread and therefore reduce the binary size?
Any advice/bug reports/suggestions appreciated.
WyldChess 1.5 released
Moderators: hgm, Rebel, chrisw
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Re: WyldChess 1.5 released
Party time!
Excellent!
Be excellent to each other.
Excellent!
Be excellent to each other.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
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Re: WyldChess 1.5 released
I've added an Android/Raspberry Pi release to the same page(https://github.com/Mk-Chan/WyldChess/releases/tag/v1.5).
Works well for me with Chess for Android and Droidfish
Works well for me with Chess for Android and Droidfish