Perft(7) challenge position #5
From line 91,829 of Perft(14) work unit #410:
[d]rnb1kbnr/ppp1pppp/8/3p4/1P6/P2P3q/2P1PPP1/RNBQKBNR b KQkq - 0 4[/d]
What is the value of perft(7) for the above?
One program says: 44,950,307,496
A second says: 44,950,307,154
Perft(7) challenge position #5
Moderators: hgm, Rebel, chrisw
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64 bit signature false positive rate is now circa 2.1*10^-6
64 bit signature false positive rate is now circa 2.1*10^-6 (1/480,000)
5 cases were located from 24 work units; each work unit has 100,000 unique positions.
Verified work units (19):
400-408 411-412 414 416 419 421-422 424 426 428
Work units with at least one false positive (5):
409-410 413 415 417
5 cases were located from 24 work units; each work unit has 100,000 unique positions.
Verified work units (19):
400-408 411-412 414 416 419 421-422 424 426 428
Work units with at least one false positive (5):
409-410 413 415 417
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- Posts: 100
- Joined: Tue Oct 15, 2013 5:45 pm
Re: 64 bit signature false positive rate is now circa 2.1*10
My engine using 64-bit hashing says
D7 44950307154 (4.417e+002s)
If N engines using different 64-bit hashing agree on a perft result, is it possible that the probability of error is as low as with Nx64-bit hashing?
D7 44950307154 (4.417e+002s)
If N engines using different 64-bit hashing agree on a perft result, is it possible that the probability of error is as low as with Nx64-bit hashing?
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- Joined: Mon Mar 13, 2006 7:43 pm
Re: 64 bit signature false positive rate is now circa 2.1*10
Assuming that there are no error sources other than false positives, then there wouldn't be a need for more than one perft engine -- just run that single engine N times, each with a different 64 bit wide base key set.pkumar wrote:If N engines using different 64-bit hashing agree on a perft result, is it possible that the probability of error is as low as with Nx64-bit hashing?
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Re: Perft(7) challenge position #5
Nightmare (without hashing) took a whopping 271 sec. and says:
44950307154
44950307154
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Re: 64 bit signature false positive rate is now circa 2.1*10
Yes, N different hashing with the same engine or feedback from N different engines (meeting your condition) as you are getting. The question is whether the error probability would be same as with Nx64 bit hashing.Assuming that there are no error sources other than false positives, then there wouldn't be a need for more than one perft engine -- just run that single engine N times, each with a different 64 bit wide base key set
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Re: Perft(7) challenge position #5
More whopping for me, also without hashing:Joost Buijs wrote:Nightmare (without hashing) took a whopping 271 sec. and says:
44950307154
Code: Select all
FEN string = rnb1kbnr/ppp1pppp/8/3p4/1P6/P2P3q/2P1PPP1/RNBQKBNR b KQkq -
Depth = 7
Leaf nodes = 44950307154
Time taken = 662337 ms
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Re: Perft(7) challenge position #5
Although this position looks rather simple to the human eye there is a surprisingly large number of moves possible.zullil wrote:More whopping for me, also without hashing:Joost Buijs wrote:Nightmare (without hashing) took a whopping 271 sec. and says:
44950307154Code: Select all
FEN string = rnb1kbnr/ppp1pppp/8/3p4/1P6/P2P3q/2P1PPP1/RNBQKBNR b KQkq - Depth = 7 Leaf nodes = 44950307154 Time taken = 662337 ms
The perft function in Nightmare uses the same code as it uses for game play, everything is up and down dated, hash, pawn-hash, material signatures, material scores etc., no hashing and no bulk counting, that is why it is rather slow compared to other perfts.
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Re: Perft(7) challenge position #5
I think I have the slowest perft! (I'm just happy I get it right.) My program MarkChess-4.6 takes 10,800 seconds for perft 7 (no hashing).Joost Buijs wrote:Although this position looks rather simple to the human eye there is a surprisingly large number of moves possible.zullil wrote:More whopping for me, also without hashing:Joost Buijs wrote:Nightmare (without hashing) took a whopping 271 sec. and says:
44950307154Code: Select all
FEN string = rnb1kbnr/ppp1pppp/8/3p4/1P6/P2P3q/2P1PPP1/RNBQKBNR b KQkq - Depth = 7 Leaf nodes = 44950307154 Time taken = 662337 ms
The perft function in Nightmare uses the same code as it uses for game play, everything is up and down dated, hash, pawn-hash, material signatures, material scores etc., no hashing and no bulk counting, that is why it is rather slow compared to other perfts.
Code: Select all
-----------------
8 | r n b . k b n r |
7 | p p p . p p p p | ep_square = 0
6 | . . . . . . . . | castle_wk = 1
5 | . . . p . . . . | castle_wq = 1
4 | . P . . . . . . | castle_bk = 1
3 | P . . P . . . q | castle_bq = 1
2 | . . P . P P P . |
1 | R N B Q K B N R | Black to move
-----------------
a b c d e f g h
Perft 2 = 1091
Perft 3 = 41284
Perft 4 = 1149593
Perft 5 = 42490376
Perft 6 = 1226949550
Perft 7 = 44950307154
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64 bit signature false positive rate is now circa 1.9*10^-6
64 bit signature false positive rate is now circa 1.9*10^-6 (1/540,000)
5 cases were located from 27 work units; each work unit has 100,000 unique positions.
Verified work units (22):
400-408 411-412 414 416 419 421-422 424-426 428 430 435
Work units with at least one false positive (5):
409-410 413 415 417
5 cases were located from 27 work units; each work unit has 100,000 unique positions.
Verified work units (22):
400-408 411-412 414 416 419 421-422 424-426 428 430 435
Work units with at least one false positive (5):
409-410 413 415 417