Clunk 1.0 released

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zd3nik
Posts: 193
Joined: Wed Mar 11, 2015 3:34 am
Location: United States

Clunk 1.0 released

Post by zd3nik »

This is an experiment that turned out pretty well. I don't "intend" to continue development on this engine, but you never know...

https://github.com/zd3nik/Clunk/releases/tag/v1.0

I will add a 64-bit windows build soon.

I haven't put an official license on it yet, but rest assured it will be MIT or Apache or something similarly open. Fee free to steel as much or as little from it as you'd like.

This engine uses 0x88 mailbox board representation with incrementally updated attack tables.

Stay tuned for the release of Bumblebee, the engine I'm actively working on (that is, until i get distr... SQUIRREL!!).
zd3nik
Posts: 193
Joined: Wed Mar 11, 2015 3:34 am
Location: United States

Re: Clunk 1.0 released

Post by zd3nik »

32 and 64 bit builds now available as well as Windows binaries.

https://github.com/zd3nik/Clunk/releases

I also fixed a bug in EPD load logic.
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Graham Banks
Posts: 41473
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Clunk 1.0 released

Post by Graham Banks »

zd3nik wrote:32 and 64 bit builds now available as well as Windows binaries.

https://github.com/zd3nik/Clunk/releases

I also fixed a bug in EPD load logic.
Roughly how strong compared to Bitfoot?

Graham.
gbanksnz at gmail.com
zd3nik
Posts: 193
Joined: Wed Mar 11, 2015 3:34 am
Location: United States

Re: Clunk 1.0 released

Post by zd3nik »

Graham Banks wrote:
zd3nik wrote:32 and 64 bit builds now available as well as Windows binaries.

https://github.com/zd3nik/Clunk/releases

I also fixed a bug in EPD load logic.
Roughly how strong compared to Bitfoot?

Graham.
I'd estimate that it's a notch below Bitfoot in strength, though I haven't done any ELO calculations.

I didn't put a lot of time/effort into this engine's playing strength. It's entire purpose is just to see how "fast" (not how "strong") an array based board representation with incrementally updated attack tables could be (or more specifically, how fast I could make it).

That being said, it plays pretty reasonably well for having such simple search mechanics and positional evaluation.

This is an engine for developers to use as just one example of incrementally updated attack tables. It could also be a good engine for club strength players to spar with. Just another tool in the toolbox, not the hottest new engine.
Jamal Bubker
Posts: 326
Joined: Mon May 24, 2010 4:32 pm

Re: Clunk 1.0 released

Post by Jamal Bubker »

Thanks very much Shawn for this new release :D