This is an experiment that turned out pretty well. I don't "intend" to continue development on this engine, but you never know...
https://github.com/zd3nik/Clunk/releases/tag/v1.0
I will add a 64-bit windows build soon.
I haven't put an official license on it yet, but rest assured it will be MIT or Apache or something similarly open. Fee free to steel as much or as little from it as you'd like.
This engine uses 0x88 mailbox board representation with incrementally updated attack tables.
Stay tuned for the release of Bumblebee, the engine I'm actively working on (that is, until i get distr... SQUIRREL!!).
Clunk 1.0 released
Moderators: hgm, Rebel, chrisw
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Re: Clunk 1.0 released
32 and 64 bit builds now available as well as Windows binaries.
https://github.com/zd3nik/Clunk/releases
I also fixed a bug in EPD load logic.
https://github.com/zd3nik/Clunk/releases
I also fixed a bug in EPD load logic.
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Re: Clunk 1.0 released
Roughly how strong compared to Bitfoot?zd3nik wrote:32 and 64 bit builds now available as well as Windows binaries.
https://github.com/zd3nik/Clunk/releases
I also fixed a bug in EPD load logic.
Graham.
gbanksnz at gmail.com
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Re: Clunk 1.0 released
I'd estimate that it's a notch below Bitfoot in strength, though I haven't done any ELO calculations.Graham Banks wrote:Roughly how strong compared to Bitfoot?zd3nik wrote:32 and 64 bit builds now available as well as Windows binaries.
https://github.com/zd3nik/Clunk/releases
I also fixed a bug in EPD load logic.
Graham.
I didn't put a lot of time/effort into this engine's playing strength. It's entire purpose is just to see how "fast" (not how "strong") an array based board representation with incrementally updated attack tables could be (or more specifically, how fast I could make it).
That being said, it plays pretty reasonably well for having such simple search mechanics and positional evaluation.
This is an engine for developers to use as just one example of incrementally updated attack tables. It could also be a good engine for club strength players to spar with. Just another tool in the toolbox, not the hottest new engine.
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Re: Clunk 1.0 released
Thanks very much Shawn for this new release