Hi all,
I just released the new version 0.3.0 of my UCI engine, written in pure Haskell, Barbarossa.
The engine is open source:
https://github.com/nionita/Barbarossa
I created binaries for Win32, Win64 with/without SSE4.2, and Linux with/without SSE4.2:
https://github.com/nionita/Barbarossa/r ... tag/v0.3.0
It is about 200 ELO points better in self play than version 0.2.0.
Enjoy!
Barbarossa 0.3.0 released
Moderators: hgm, Rebel, chrisw
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Re: Barbarossa 0.3.0 released
Hi,
Many thanks for your engine ! It will replace Barbarossa 0.2.0 x64, already qualified for my leagues, in the "promotion 6" in the next cycle.
Could you tell us about the changes you made ?
Anyway, congratulations for the + 200 elo points !
Many thanks for your engine ! It will replace Barbarossa 0.2.0 x64, already qualified for my leagues, in the "promotion 6" in the next cycle.
Could you tell us about the changes you made ?
Anyway, congratulations for the + 200 elo points !
Brittany from the sky :
https://youtu.be/nR9eU_tVbxE
https://youtu.be/nR9eU_tVbxE
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Re: Barbarossa 0.3.0 released
Thanks.
Barbarossa-0.3.0-linux64 works fine in analysis mode.
Barbarossa-0.3.0-linux64 works fine in analysis mode.
Marek Soszynski
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Re: Barbarossa 0.3.0 released
THANK YOU A LOT, NICU !nionita wrote:Hi all,
I just released the new version 0.3.0 of my UCI engine, written in pure Haskell, Barbarossa.
The engine is open source:
https://github.com/nionita/Barbarossa
I created binaries for Win32, Win64 with/without SSE4.2, and Linux with/without SSE4.2:
https://github.com/nionita/Barbarossa/r ... tag/v0.3.0
It is about 200 ELO points better in self play than version 0.2.0.
Enjoy!
Saptamana asta voi testa versiunea pe 32 de biti ! Incantat sa vad ca dezvolti o engina intr-un limbaj inalt functional care manipuleaza functii si nu date, asa cum este Haskell ! Mai am trei engine scrise in Haskell (Haskak, Fianchetto si Silly Chess) - toate absolut primitive. Abulafia este doar precursorul lui Barbarossa !
S-auzim numai de bine !
SilvianR
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Re: Barbarossa 0.3.0 released.
Hello Gabor:
Release Version 0.2.0
@Nicu: congratulations for other big Elo jump!
Regards from Spain.
Ajedrecista.
Please take a look here:SzG wrote:Hi Nicu,
Approximately how strong was 0.2.0? I have references only of 0.1.0.
Release Version 0.2.0
It could be around 2300 CCRL @40/4 if I am not wrong.nionita/Barbarossa wrote:Version 0.2.0
nionita released this on 22 Feb · [/b]60 commits[/b] to master since this release
Many improvements in evaluation and search.
This version is about 250 ELO better than previous released version 0.1.0.
The precompiled binaries are 64 bit with popcount (SSE4.2) for Windows and Linux, and 32 bit for Windows.
Downloads
[...]
@Nicu: congratulations for other big Elo jump!
Regards from Spain.
Ajedrecista.
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Re: Barbarossa 0.3.0 released
Hi Gabor,SzG wrote:Hi Nicu,
Approximately how strong was 0.2.0? I have references only of 0.1.0.
I have only results from self play. It was itself about 200 ELO better than 0.1.0.
Unfortunately 0.2.0 was never tested by others, like CCRL (or the results are not public).
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Re: Barbarossa 0.3.0 released.
Thanks! (Ah, it was even better!)
I hope this will be confirmed by the neutral tests as well.
I hope this will be confirmed by the neutral tests as well.
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Re: Barbarossa 0.3.0 released
Multumesc Ruxy!
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Re: Barbarossa 0.3.0 released
I've started testing Barbarossa 0.3.0 64-bit for CCRL 40/40.nionita wrote:Hi Gabor,SzG wrote:Hi Nicu,
Approximately how strong was 0.2.0? I have references only of 0.1.0.
I have only results from self play. It was itself about 200 ELO better than 0.1.0.
Unfortunately 0.2.0 was never tested by others, like CCRL (or the results are not public).
Just playing a few 10 game matches first to get an idea of its strength.
You can watch these in TLCV port 16076 if you're interested.
gbanksnz at gmail.com
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Re: Barbarossa 0.3.0 released
Ok, I was lazy, but I think you're right, better to document the changes, although they are somehow in the git logs, but are hard to pick up.Charly wrote:Hi,
Many thanks for your engine ! It will replace Barbarossa 0.2.0 x64, already qualified for my leagues, in the "promotion 6" in the next cycle.
Could you tell us about the changes you made ?
Anyway, congratulations for the + 200 elo points !
I updated the release description, and here they are also, for the posterity
Changes from version 0.2.0 in reverse order:
- Piece values & advanced pawns inspired by a HGM comment
- King safety shift (more weight)
- Variable LMR, more aggressive, LMR table: smoother with doubles
- King safety only when attacking queen present, small speedup
- Square attacks in opponent half get bonus; tuned
- Less time for beginning plys
- Correct castles: only squares passed by the king can't be in check
- Correct promotion captures: were generated twice
- Correct 32 bin overflow in passed pawn evaluation
- Small king safety change, few compile warnings
- Eval rewrite for faster calculation
- State monad changes: state is strict
- Eval tuned by self play
- Smaller time factor
- Variable null move reduction
- Material values "inspired" by a comment of Larry Kaufman
- Simplify futility pruned moves
- Futility pruning with variable margin
- Futility prunning also in the alpha-beta part (last 2 plys)
- Correct killer move when null move threat
- Moves sort all time
- Loosing captures last
- Correct node types
- Bad captures at the end
- Backward pawns implemented & tuned
- No pre-sorting of the capture fields in MVVLVA
- Correct capture sorting (MVVLVA)
- Technical optimisation of SEE + some cleanup
- Further compiler warnings