New version (temporarily) available here: http://www.crabaware.com/cheng4/cheng4_39.zip
The hosting is a bit lousy so you may have to retry if the file is corrupt.
I guess Emil is on holidays so it should be available soon at the usual http://www.vlasak.biz/cheng
The estimated gain should be around 30 elo (hopefully).
Roughly half of the gain is due to retuning eval using Peter's method.
I changed the versionning a bit so now it's Cheng 4.39 instead of the usual weird cheng4 0.39.
I also fixed a minor bug related to smp (minimum qs depth); I have no idea how (if at all) this will impact smp, we shall see.
For more details see readme.txt.
Cheng 4.39 release
Moderators: hgm, Rebel, chrisw
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- Posts: 2564
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
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- Location: Auckland, NZ
Re: Cheng 4.39 release
Good news.mar wrote:New version (temporarily) available here: http://www.crabaware.com/cheng4/cheng4_39.zip
The hosting is a bit lousy so you may have to retry if the file is corrupt.
I guess Emil is on holidays so it should be available soon at the usual http://www.vlasak.biz/cheng
The estimated gain should be around 30 elo (hopefully).
Roughly half of the gain is due to retuning eval using Peter's method.
I changed the versionning a bit so now it's Cheng 4.39 instead of the usual weird cheng4 0.39.
I also fixed a minor bug related to smp (minimum qs depth); I have no idea how (if at all) this will impact smp, we shall see.
For more details see readme.txt.
Thanks Martin.
gbanksnz at gmail.com
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- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
Re: Cheng 4.39 release
Hi Martin,
good news!
At the moment I am testing "older engines" again. Cheng4 0.39 will be follow after (today your engine is one of my favorits).
Thanks for your work!
Best
Frank
good news!
At the moment I am testing "older engines" again. Cheng4 0.39 will be follow after (today your engine is one of my favorits).
Thanks for your work!
Best
Frank
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- Joined: Wed Mar 08, 2006 10:15 pm
- Location: San Francisco, California
Re: Cheng 4.39 release
Congratulations!mar wrote:New version (temporarily) available here: http://www.crabaware.com/cheng4/cheng4_39.zip
The hosting is a bit lousy so you may have to retry if the file is corrupt.
I guess Emil is on holidays so it should be available soon at the usual http://www.vlasak.biz/cheng
The estimated gain should be around 30 elo (hopefully).
Roughly half of the gain is due to retuning eval using Peter's method.
I changed the versionning a bit so now it's Cheng 4.39 instead of the usual weird cheng4 0.39.
I also fixed a minor bug related to smp (minimum qs depth); I have no idea how (if at all) this will impact smp, we shall see.
For more details see readme.txt.
jm
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- Location: Andorra
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Re: Cheng 4.39 release
Wow, thanks! I played several games and I'm impressed by it's sensible evaluation and playing style, especially for closed positions. I like it's preference for c4-positions/openings (English Opening/Sicilian...)
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Re: Cheng 4.39 release
Good news!!
If your problem has a solution then...why worry about it? If your problem doesn’t have solution then...why worry about it?
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- Full name: Peter Osterlund
Re: Cheng 4.39 release
Congratulations!mar wrote:The estimated gain should be around 30 elo (hopefully).
I measured +61 elo against 0.38 in hyper bullet self play, so my guess is it will be a bit more than +30 in rating lists.
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- Full name: Engin Üstün
Re: Cheng 4.39 release
yes, congratulation for the huge improvement each version you made with the texel method, it seems thats work in your engine very well.
badly didnt working on me so much. maybe its there a bug anywhere i didnt find it.
badly didnt working on me so much. maybe its there a bug anywhere i didnt find it.
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- Posts: 2564
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Cheng 4.39 release
Thanks guys.
I always divide self-play by 2, I actually measured ~+70 but that was bullet.
I've no idea if/how it will scale at longer TC plus error bars on various lists are quite large so I hope it won't be a fiasco
I always divide self-play by 2, I actually measured ~+70 but that was bullet.
I've no idea if/how it will scale at longer TC plus error bars on various lists are quite large so I hope it won't be a fiasco