ChessGenius 7 Classic GUI - commercial UCI chess engines

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Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

ChessGenius 7 Classic GUI - commercial UCI chess engines

Post by Norbert Raimund Leisner »

Hello,

who of you has embedded successfully the UCI-compatible chess engines

(Deep) HIARCS 13/14
(Deep) Junior 12/13
(Deep) Rybka 3/4
(Deep) Shredder 11/12
Houdini 3/4
Komodo 7/8

I possess the full versions of this software, only Polyglot-configuration respectibely .ini-file is missimg.

An example with Stockfish 6 can be found here:
http://www.geocities.ws/delbg/files/Gen ... _v1.00.zip
but after leaving the opening book, no further moves are executed.

My email-address is norbert.raimund.leisner@arcor.de - you can contact me in French or German language of course, too.

By the way: How can be Critter http://schach.chess.com/download/view/critter-16
http://www.vlasak.biz/critter/ implemented correctly into CG7-Interface?

Thank you in advance.
Norbert
supersharp77
Posts: 1242
Joined: Sat Jul 05, 2014 7:54 am
Location: Southwest USA

Re: ChessGenius 7 Classic GUI - commercial UCI chess engines

Post by supersharp77 »

Sucess has been achieved with Junior 2010... Houdini w32 Rybka 4 King (chessmaster) Jonny 2.62 Amy 0.7 Stockfish 2.1.1 Stockfish MZ...Scorpio beta...Dragon 4.4.3.....Joker wb...all eng settings (folder name...engine name...spaces..commas etc) must match exactly or engine will not work.....best bet is to shorten folder and engine names.....and exe file names....AR :) :wink:



ps no sucess with minimax or samchess zarkov5 or wchess2000 (yet)


example:(Houdini)

// Sample ENG file to add new Winboard engines
// Must be placed in the Genius7 folder.

INIT {
// First the pathname of WBConv.dll. note the double "\\".
"engines\\Houdini\\WBConv.dll",
// Name Text for screen display
"Houdini Engine",
284,

// Pathname of engine, relative to Genius7 folder.
// Can also be given as an absolute path
[#l:8192,1,0,0, 1,1,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'H,'o,'u,'d,'i,'n,'i,'\,'P,'o,'l,'y,'g,'l,'o,'t,'.,'e,'x,'e,0],
// ^^^^ change this number to the actual hash table size used by the engine
// ^ ^ ^ Engine flags (see engine dialog) ON (1) or OFF (0)

"",
0,
"Houdini", // short engine name (max. 8 characters)
"",
"",
"",
""
}

// Next we define the Engine options dialog
DIALOG {
"Set Options for Houdini..", // dialog title
250,150, // X/Y size of dialog

// dialog items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }