Overview
DON is a free UCI chess engine derived from Glaurung 2.1. It is not a complete chess program and requires some UCI-compatible GUI (e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use DON with it.
This version of DON supports up to 64 CPUs. The engine defaults to one search thread, so it is therefore recommended to inspect the value of the Threads UCI parameter, and to make sure it equals the number of CPU cores on your computer.
ect,,
Compiling 64 bit pop and no pop and 32-bit with Visual C + +2012,
I no was unable to another compiler.
alleged compatibility with XP, I'm not sure , without additional files. Code included.
Enjoy. Jose.
Github: [LINK deleted by mod Team]
Relase: [LINK deleted by mod Team]
Anyhow I have to add that the author did a good amount of work above the original sources so that it is a derived and independent engine by all means.
And because it publishes the sources it is 100% legal.
Marco Strongly agree.
I also seemed. Code very stockfish
In addition to these things to you that you love, is compiled as C + +11(Visual C++ 2012),
But it certainly has a lot of work that the author does not explain.
The branch compiled, is saying DON-mingw
Anyhow I have to add that the author did a good amount of work above the original sources so that it is a derived and independent engine by all means.
And because it publishes the sources it is 100% legal.
Legal, but not really an example to follow. Acknowledging where things were taken from is, at least, a minimum standard of courtesy (to the authors and the users who download it or may start a fork from it). I understand that for certain piece of software is awkward to list all contributions, but here... he could have just added the name SF to Glaurung.
Miguel
Last edited by michiguel on Wed Feb 12, 2014 6:32 pm, edited 1 time in total.
michiguel wrote:Legal, but not really an example to follow. Acknowledging where things were taken from is, at least, a minimum standard of courtesy (to the authors and the users who download it or may start a fork from it). I understand that for certain piece of software is awkward to list all contributions, but here... he could have just added the name SF to Glaurung.
But did he actually release anything?
Just having a repository on github with some work in progress and a README that isn't yet very clear on the origin of the program seems fine to me. But if he's been publicly announcing his project somewhere then I agree he should have made it clear that it derives from SF.
So the question is how did Jose learn about this engine?
michiguel wrote:Legal, but not really an example to follow. Acknowledging where things were taken from is, at least, a minimum standard of courtesy (to the authors and the users who download it or may start a fork from it). I understand that for certain piece of software is awkward to list all contributions, but here... he could have just added the name SF to Glaurung.
But did he actually release anything?
Just having a repository on github with some work in progress and a README that isn't yet very clear on the origin of the program seems fine to me. But if he's been publicly announcing his project somewhere then I agree he should have made it clear that it derives from SF.
So the question is how did Jose learn about this engine?
I've done an "extensive" google search and I'm 100% sure José's source is [LINK deleted by mod Team]. So now the question is whether "tyuyy" is Ehsan or not, I guess.
syzygy wrote:
So the question is how did Jose learn about this engine?
I work with who asked me to compile,
compile almost everything. It is a pleasure for me.
It's easy to find a program, you enter Github, and marks in the search "Chess" and you sort by last updated.
Now for my question is that you ask that question. A respect for others members, please.