I got some ample time last couple of hours so I decided to implement EGBBs in the world's stongest engines. I have implemented them quickly and they seem to work fine for up to 6 men. Source code is here https://github.com/dshawul/Stockfish/commits/master . Once everything is finalized I will start making binaries. This is just an announcement of the project.
Daniel
Stockfish goes EGBB
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Re: Stockfish goes EGBB
Waiting for ! THANK YOU, DANIEL !Daniel Shawul wrote:I got some ample time last couple of hours so I decided to implement EGBBs in the world's stongest engines. I have implemented them quickly and they seem to work fine for up to 6 men. Source code is here https://github.com/dshawul/Stockfish/commits/master . Once everything is finalized I will start making binaries. This is just an announcement of the project.
Daniel
SilvianR

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Re: Stockfish goes EGBB
I think it is working properly now. People who compile Stockfish development versions can compile it. If you want something for your tests, I can make a compile for you.
Daniel
Daniel
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Re: Stockfish goes EGBB
Yesterday I compile, it works well.
But I not have downloaded all six parts to test.
I can not download torrent.
Good job you've done.
But I not have downloaded all six parts to test.
I can not download torrent.
Good job you've done.
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Re: Stockfish goes EGBB
Ok thanks. I have tested with 6-men here so it is Ok. Now what is left is for Stockfish people to remove unnecessary internal bitbases
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All that an engine needs to know in endgames is if a side has chances to win, not its exact value. There seems to be a lot of the latter in stockfish IIRC.
Daniel

All that an engine needs to know in endgames is if a side has chances to win, not its exact value. There seems to be a lot of the latter in stockfish IIRC.
Daniel