With school coming up soon I will not be able to work on my engine as much as I have been. This time around significant progress has been made with the engine gaining over 200 elo to it predecessor at hyper time controls.
Inside are 3 different complies.
Nirvanachess 1.2.exe: A 64-bit binary compiled with the intel complier
Nirvanachess 1.2 (32-Bit).exe: A 32-bit binary compiled with the intel complier
Nirvanachess 1.2 (MVSC++).exe: A 64-bit binary compiled with MVSC++ in case the intel compile does not work
cetormenter wrote:With school coming up soon I will not be able to work on my engine as much as I have been. This time around significant progress has been made with the engine gaining over 200 elo to it predecessor at hyper time controls.
Inside are 3 different complies.
Nirvanachess 1.2.exe: A 64-bit binary compiled with the intel complier
Nirvanachess 1.2 (32-Bit).exe: A 32-bit binary compiled with the intel complier
Nirvanachess 1.2 (MVSC++).exe: A 64-bit binary compiled with MVSC++ in case the intel compile does not work
Yes. It is amazing what a tiny bit endgame knowledge can do. Around half of this gain was from adding 4-5 different endgame evaluations. Each was worth about 20-30 elo. Hopefully now the game won't be lost once the endgame is reached.
P.S. I just noticed there is a typo in the title. Is there anyway to fix that?
cetormenter wrote:Yes. It is amazing what a tiny bit endgame knowledge can do. Around half of this gain was from adding 4-5 different endgame evaluations. Each was worth about 20-30 elo. Hopefully now the game won't be lost once the endgame is reached.
P.S. I just noticed there is a typo in the title. Is there anyway to fix that?
cetormenter wrote:With school coming up soon I will not be able to work on my engine as much as I have been. This time around significant progress has been made with the engine gaining over 200 elo to it predecessor at hyper time controls.
Inside are 3 different complies.
Nirvanachess 1.2.exe: A 64-bit binary compiled with the intel complier
Nirvanachess 1.2 (32-Bit).exe: A 32-bit binary compiled with the intel complier
Nirvanachess 1.2 (MVSC++).exe: A 64-bit binary compiled with MVSC++ in case the intel compile does not work
cetormenter wrote:Yes. It is amazing what a tiny bit endgame knowledge can do. Around half of this gain was from adding 4-5 different endgame evaluations. Each was worth about 20-30 elo. Hopefully now the game won't be lost once the endgame is reached.
P.S. I just noticed there is a typo in the title. Is there anyway to fix that?