
Murka 3.0 released (32bit&64bit+sources)
from Igor Korshunov,
http://www.sdchess.ru/download_engines.htm
http://www.sdchess.ru/engines/Murka_3.rar
Regards
Günther
Moderator: Ras
What is known about this engine's "parentage?"Günther Höhne wrote:
Murka 3.0 released (32bit&64bit+sources)
from Igor Korshunov,
http://www.sdchess.ru/download_engines.htm
http://www.sdchess.ru/engines/Murka_3.rar
Regards
Günther
Interesting, since on the download page its rating (blitz-rapid) is given to be 2900. I assumed it was a derivative.Günther Höhne wrote:Hi,
I think this engine is not a derivat. CEGT Blitz already tested precursor.
http://www.husvankempen.de/nunn/40_4_Ra ... n/997.html
Regards
Günther
Murka 2.0 was a new engine from Igor and was weaker than his previous engine Wildcat.zullil wrote:Interesting, since on the download page its rating (blitz-rapid) is given to be 2900. I assumed it was a derivative.Günther Höhne wrote:Hi,
I think this engine is not a derivat. CEGT Blitz already tested precursor.
http://www.husvankempen.de/nunn/40_4_Ra ... n/997.html
Regards
Günther
Engine has several years of development,zullil wrote:
Interesting, since on the download page its rating (blitz-rapid) is given to be 2900. I assumed it was a derivative.
velmarin wrote:I would like to see this speed demon with SMP.zullil wrote:
Engine has several years of development,
A magic like GREKO bitboard (author) Speed KNPS tremendous output.
It's a great job.
reflectionofpower wrote:Many authors prefer to develop first in one core and then enter in the SMP.velmarin wrote:I would like to see this speed demon with SMP.zullil wrote:
Engine has several years of development,
A magic like GREKO bitboard (author) Speed KNPS tremendous output.
It's a great job.
Perhaps it would not be wrong to develop the SMP with few algorithms, the possibility of less serious problems.
¿Maybe?![]()
is an idea.
As the speed of Formula One, means either too, just as counting,
but it is nice. rum, rum¡¡¡¡
I used my imagination for make a plausible, decent translation. I started with the word 'PROTOCOLS', easily recognizable just before UCI and XBoard; then I replaced characters that matched with the corresponding cyrillic characters (thanks to Google Translator). Later I tried to complete words by the context and replaced hanging characters with more Cyrillic characters... it was a very long task, at least Notepad replaces character very fast.Werner wrote:Hi,
can anybody please translate the file description text for me.
Google does not - it says it is Vietnam language ??
best wishes
Werner
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Murka 3
ПаРамеТРЫ КОмаНдНОй сТРОКи
--------------------------
-h N (размер табЛицы перестаНовок в мегабайтах, по умоЛчаНие 128)
-l (вкЛючить Лог)
ПРОТОКОЛЫ
---------
- UCI
- XBoard
сТРуКТуРЫ
---------
- магические битборды
геНеРаТОРЫ хОдОв
----------------
- все ходы
- взятия и превращеНия в ферзя
- защиты от шаха
- тихие ходы
- шахи (с маской дЛя искЛечеНия уже сгеНерироваННых взятий)
ПеРебОР
-------
- fail soft PVS
- сортировка: хеш, хорошие взятия (SEE>=0) по MVV/LVA, 2 киЛЛера, история, пЛохие взятия
- табЛица перестаНовок (стратегия простой замеНы)
- пустой ход
- продЛеНие шахов, ответНых хороших взятий в ПЛ
- коНтроЛь повтореНия позиций
- иНкремеНтаЛьНая геНерация ходов
- отсечеНия по дистаНции до мата
- особо обрабатывется фв под шахом
- отсечеНия На маЛой гЛубиНе (в сЛишком хороших и в сЛишком пЛохих позициях)
- сокращеНие посЛедНих (по сортировке) ходов с верификацией
- поиск первого хода перебором На меНьшуе гЛубиНу в ПЛ (IID)
РасПРедеЛеНие вРемеНи
---------------------
- очевидНый ход
- есЛи Не быЛо существеННого падеНия оцеНки На посЛедНей итерации
- есЛи Лучший ход Не меНяЛся
- есЛи Лучший ход Не помеНяЛся На посЛедНей итерации
фв
__
- рассматриваем тоЛько поЛезНые взятия и превращеНия в ферзя
- шахи На входе в фв
- аЛьфа-бета отсечеНия
- сортировка MVV/LVA
Оф
--
- материаЛ с коррекцией
- цеННость поЛей
- НичейНость материаЛьНого соотНошеНия
- Ладьи На открытых/поЛуоткрытых ЛиНиях
- мобиЛьНость
- атака На короЛя
- пешечНый щит
- возможНость рокировки
- открытые/закрытые пешки
- изоЛироваННые пешки
- отстаЛые пешки
- проходНые пешки
- Нет своих На пути проходНой
- Нет чужих На пути проходНой
- На пути проходНой Нет поЛей атаковаННых тоЛько соперНиком
- дистаНция от проходНой до короЛей
- каНдидаты в проходНые
- поймаННый сЛоН
- запертый сЛоН
- запертая Ладья
- разНоцветНый сЛоНовый эНдшпиЛь
- очередНость хода
КОНТРОЛи
--------
- гЛубиНа
- время На ход
- время На НескоЛько ходов
- время На партие
- иНкремеНт
- бескоНечНый аНаЛиз
- позиций На ход (дЛя теНиНга)
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Murka 3
Command-line options
--------------------
-h N (the size of the transposition table in megabites, by default 128)
-l (include Log)
PROTOCOLS
---------
- UCI
- XBoard
PATTERN
-------
- Magic bitbords
MOVE GENERATION
---------------
- All the moves
- Capture a queen and transformation
- Protection from checks
- Quiet moves
- Checks (with a mask to exclude the already generated combined)
BUSTING
-------
- Fail soft PVS
- Sort: hash, taking good (SEE> = 0) in MVV / LVA, two killers, history, taking Poor
- The transposition table (simple replacement strategy)
- Empty the course
- Extension of checks, the response takes good in PL
- Recurrence control positions
- The generation of incremental moves
- Cut-off by the distance to the mat
- Especially iterated PV in check
- Cut-off at a shallow depth (in too good and too bad positions)
- Reduction of the latter (for sorting) moves with verification
- Brute force search of the first move on meNshue depths in the PL (IID)
DISTRIBUTION OF TIME
--------------------
- Evidence of progress
- If there has been a significant drop in evaluation of the last iteration
- If the best move does not change the
- If you have not changed the best move at the last iteration
PV
--
- Consider only useful promoting into a queen
- Checks are at the entrance to the PV
- Alpha-beta pruning
- Sort MVV / LVA
Of
--
- Material with correction
- The value of squares
- No Man's material relation
- Rooks on open / semi-open lines
- Mobility
- The attack on the King
- Pawn shield
- Castling ability
- Open / closed pawn
- Isolated pawns
- Backward pawns
- Passed pawns
- No. On the way are giving their
- No other people on the road are giving
- On the way there are no squares are giving only attack the opponent
- The distance from the walk-through to King
- Candidates in the pass
- Catch the Bishops
- Trapped Bishops
- Trapped Rook
- Multi-colored bishop ending
- The next move
CONTROLS
--------
- Depth
- Time for move
- Time for a few moves
- Time of the game
- Increments
- Infinite analysis
- Positions on the course (for a Teningen)