Fix endgame evaluation of KvNBK with black being the strong side
Two problems with null move heuristic fixed
Increase max search depth from 40 to 60 plies
Additional sanity checks on positions entered through FEN strings, this fixes crashes on some invalid positions.
Fix incorrect wait times on Linux. This was causing calculation to stop up to one second too early, in particular affecting games with fixed move times
UCI: Take internal overhead into account when calculating the movetime deadline
CECP: Use proper move notation
CECP: Support the deprecated edit mode entered through the edit command
UCI: Mark opening positions for further processing if not in book
Code cleanup, move generic utility code into own subdirectory
Anxious to try this engine out but sadly it crashed on every machine I've tried. All linux machines. Do you have a more generic build besides the one that's listed as generic? Something geared toward 686, or even 64bit without popcount?
The error is always a segfault on unknown instrunction.
jshriver wrote:Anxious to try this engine out but sadly it crashed on every machine I've tried. All linux machines. Do you have a more generic build besides the one that's listed as generic? Something geared toward 686, or even 64bit without popcount?
The error is always a segfault on unknown instrunction.
-Josh
You could easily compile such a build yourself. All you need is an SVN client and a recent GCC version. GCC 4.6 or newer should be fine.