a new update of my chess playing program, Francesca, is available from my website, www.silentshark.co.uk
from the readme:
ok, a few changes, lots of testing, and about a 30 ELO improvement I hope. LMR improvements (e.g. doing LMR at the root of the tree, varying reduction according to depth, and moves made). Some eval tweaks (things like greater bonus for outposts).. what else? Experimental "force" mode for Winboard/ Arena (only tested under Arena). Again, three different versions using varying amounts of RAM. diet.exe - approx 16Mb, mad.exe - approx 128Mb, lardy.exe - approx 1Gb.
Have fun, any queries, results etc, post them here or feel free to PM me.
As I have posted before, my engine is no longer competitive with the monsters at the top of the leaderboard. But so what? So long as I find it fun, and she plays some interesting and fun chess, then that's fine with me..

By the way, I tried a 64 bit compile, but found things wen slower?! Any hints on data types I should use (or avoid) to make things run good on 64 bit? My main PC runs an AMD II X4 635, and I use visual studio 10 for compiles for computer chess.