Komodo 1.0 JA by Don Dailey available

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DomLeste
Posts: 221
Joined: Thu Mar 09, 2006 4:53 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by DomLeste »

Thanks for the update Don! I send you personality for Doch 1.34 by late next week if i find a improvement :)

Or do we just send personalities for Komodo until Feb 28th ?
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Gian-Carlo Pascutto
Posts: 1257
Joined: Sat Dec 13, 2008 7:00 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by Gian-Carlo Pascutto »

Jim Ablett wrote:Small update to the compiles is available on my homepage that fixes
the uci id name string. It was showing Doch instead of Komodo.

Jim.
The Linux versions are still broken.
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Jim Ablett
Posts: 1722
Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett

Re: Komodo 1.0 JA by Don Dailey available

Post by Jim Ablett »

Gian-Carlo Pascutto wrote:
Jim Ablett wrote:Small update to the compiles is available on my homepage that fixes
the uci id name string. It was showing Doch instead of Komodo.

Jim.
The Linux versions are still broken.
Hi Gian-Carlo,

I think you are still using the original builds.
I also recompiled Linux versions and tested them working correctly.

New builds here > http://www.mediafire.com/?tmet21tltzn

Jim.
Gian-Carlo Pascutto
Posts: 1257
Joined: Sat Dec 13, 2008 7:00 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by Gian-Carlo Pascutto »

Jim Ablett wrote:
Gian-Carlo Pascutto wrote:
Jim Ablett wrote:Small update to the compiles is available on my homepage that fixes
the uci id name string. It was showing Doch instead of Komodo.

Jim.
The Linux versions are still broken.
Hi Gian-Carlo,

I think you are still using the original builds.
I also recompiled Linux versions and tested them working correctly.

New builds here > http://www.mediafire.com/?tmet21tltzn

Jim.
Thanks, I was using the link you posted here.
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meschle
Posts: 200
Joined: Tue Apr 01, 2008 11:53 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by meschle »

Graham Banks wrote:I like Don's logo (Jim's?), but here's an alternative if anybody wishes to use it:

Image
hi graham i liked the one you posted earlier Image
Regards Mark

Quad Q6600 3.0 Ghz, Vista 64bit, 4gb Ram
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M ANSARI
Posts: 3707
Joined: Thu Mar 16, 2006 7:10 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by M ANSARI »

By the way I got an exception error in a tourney. Didn't seem to affect play as the tourney continued but there seems to be a bug causing this.
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Don
Posts: 5106
Joined: Tue Apr 29, 2008 4:27 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by Don »

M ANSARI wrote:By the way I got an exception error in a tourney. Didn't seem to affect play as the tourney continued but there seems to be a bug causing this.
What do you mean exception error? Did the program crash?
IWB
Posts: 1539
Joined: Thu Mar 09, 2006 2:02 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by IWB »

Hello Jim,

The latest Komodo x64 compile crashed already 4 times in 230 games. Compared to other engines this is quite often.

Winx XP - 64
Classic GUI
256 MB Hash

The whole comp has 4GB memory, and no other engine is crashing.

Just an information in case others are "complaining" as well.

Bye
Ingo
Jouni
Posts: 3425
Joined: Wed Mar 08, 2006 8:15 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by Jouni »

Finally we see engine's current thinking line, great! Komodo is like Doch very non-tactical engine (at least 32b version). In ECM and Arasan based tactical testsuites is by far slowest engine I have even slower than Crafty :o . R3 is about 2-3 times faster and Spark 4-5 times faster. This of course confirms, that tactics are not so important at all.
Jouni
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Don
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Joined: Tue Apr 29, 2008 4:27 pm

Re: Komodo 1.0 JA by Don Dailey available

Post by Don »

IWB wrote:Hello Jim,

The latest Komodo x64 compile crashed already 4 times in 230 games. Compared to other engines this is quite often.

Winx XP - 64
Classic GUI
256 MB Hash

The whole comp has 4GB memory, and no other engine is crashing.

Just an information in case others are "complaining" as well.

Bye
Ingo
It runs hundreds of thousands of games on my tester without crashing, but I have a theory about this I will look into.

Don