New J.A Compiles

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Jim Ablett
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Re: New J.A Compiles

Post by Jim Ablett »

jgilchrist wrote: Tue Jul 14, 2026 3:57 pm
Jim Ablett wrote: Mon Jul 13, 2026 9:51 am All my Rust android builds are compiled that way. Sometimes engines will compile ok (such as Tcheran) but will crash when run. This is an engine code issue, probably memory handling related that only author should fix it they want to.
Jim.
Out of curiosity, did Tcheran write an .err.log file when it crashed? This would give me some idea of the issue.
Hi Jonathan,

No log. Android engines are horrible to debug. I can say earlier versions (up to 3.0) worked ok on Android.

Jim.
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Wilhelm
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Re: New J.A Compiles

Post by Wilhelm »

Jim Ablett wrote: Tue Jul 14, 2026 10:50 am
Wilhelm wrote: Tue Jul 14, 2026 4:46 am Hi Jim,
in your old archive there is a Exchess251 archive but no executable. I only have a 16bit Chessbase native of Exchess 2.51. Is it possible to make a 32bit WB version? If not no problem, I can run it in a virtual W98 machine. Thank you.

Wilhelm
Hi Wilhelm,

Here you are > https://drive.proton.me/urls/YNFR9C2B4W#4iKnsqNft5MS

The source code was tricky to compile. It's written to compile with ancient Borland compiler so I had to convert to Mingw32.

Jim.
Hi Jim, incredible! It's working perfect. Many, many thanks :D I must look if I can find more ... :wink: :lol:

Wilhelm
Ryzen 5900x, 64GB Ram, RTX3080, 1x 4TB NVME, 2x 2TB SSD, 1x 1TB SSD, 1x 2TB HDD, all custom watercooled, Win11 and Win10 Multiboot, Win98/Windows Millennium/WinXP virtual machines for 16bit engines
Retro Chess Chessmaster https://descent.at/files/
Joseph
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Re: New J.A Compiles

Post by Joseph »

jgilchrist wrote: Tue Jul 14, 2026 3:57 pm
Jim Ablett wrote: Mon Jul 13, 2026 9:51 am All my Rust android builds are compiled that way. Sometimes engines will compile ok (such as Tcheran) but will crash when run. This is an engine code issue, probably memory handling related that only author should fix it they want to.
Jim.
Out of curiosity, did Tcheran write an .err.log file when it crashed? This would give me some idea of the issue.
Hi Jonathan,

I can confirm that Tcheran 13 dev now works on android after your last commit "linux-aarch64 target".

Better wait for the official release for your own build and Jim build.

Joseph.
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Jim Ablett
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Re: New J.A Compiles

Post by Jim Ablett »

Image
https://github.com/orbita2d/admete
Admete 1.9.0 by Kylie MacFarquharson

Admete 1.9.0 64 JA

Windows/Linux & Android profiled builds

Proton link:
https://drive.proton.me/urls/0DB2G8H64M#9pqE3P79PfYl

Smash link:
https://fromsmash.com/Admete190JA

Jim.
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Jim Ablett
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Re: New J.A Compiles

Post by Jim Ablett »

Image
https://github.com/AM-ML/Echo
Echo 1.0.1 by AM-ML

Echo 1.0.1 64 JA

Windows & Linux profiled builds

Proton link:
https://drive.proton.me/urls/8XCHG4Q2BC#VEt5yXlTejht

Smash link:
https://fromsmash.com/echo101JA

Jim.
Joseph
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Re: New J.A Compiles

Post by Joseph »

Hi Jim,

If you open and if you remember about Peacekeeper issues whom stopped working in the middle of the game. I investigated it and run it directly through termux.

I command go depth 30, Peackeeper 3.01 JA stopped at depth 26 with a message: Segmentation fault!. If you are open to look back on this and if its engine bug, you can ignore it.

If incase, as you said earlier that there are engines successed to compile but dont run, can you send it to me only, Renegade, Stormphrax, Astra and Cataphract if you didnt delete them yet, I will investigate. If you deleted them, that's totally fine.

Joseph.
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Jim Ablett
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Re: New J.A Compiles

Post by Jim Ablett »

Joseph wrote: Wed Jul 22, 2026 1:21 am Hi Jim,

If you open and if you remember about Peacekeeper issues whom stopped working in the middle of the game. I investigated it and run it directly through termux.

I command go depth 30, Peackeeper 3.01 JA stopped at depth 26 with a message: Segmentation fault!. If you are open to look back on this and if its engine bug, you can ignore it.

If incase, as you said earlier that there are engines successed to compile but dont run, can you send it to me only, Renegade, Stormphrax, Astra and Cataphract if you didnt delete them yet, I will investigate. If you deleted them, that's totally fine.

Joseph.
Hi Joseph,

All my compiles are here > https://drive.proton.me/urls/9TRAQG8SXC#3J2pemAZ0DpV

Jim.
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Jim Ablett
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Re: New J.A Compiles

Post by Jim Ablett »

Image
https://github.com/all-c-a-p-s/Panda
Panda 2.0 by Sebastiano Rebonato-Scott

Panda 2.0 64 JA

Windows/Linux & Android builds

Proton link:
https://drive.proton.me/urls/23Z3Z0D4Y8#7ccDa1s0OxWs

Smash link:
https://fromsmash.com/Panda20JA

Jim.
Frank Quisinsky
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Re: New J.A Compiles

Post by Frank Quisinsky »

Hello Jim,

your Potential 3.0.0 JA version is significant faster as v3.0.0 release version.
Yesterday the programmer of Potential released ... after one year work ... the new version: Potential Unlocked.
Not sure, maybe you can make it faster?!

I think a very interesting work, many changes and I am sure a very hard work the programmer do here. It felt like he worked on it almost every day in the last year.

One of the engine projects I have a high interest.
Sure, will be interesting for the fight for the HCE trophy, vs. Stockfish HCE, Berserk HCE and Weiss HCE.
With Clockwork I gave up to test it.

Potential:
v. Unlocked
https://github.com/ProgramciDusunur/Potential
Programmer: Eren Araz, Turkey

And if you have a lot of time ...
An other engine from Turkey seems to be very interesting too.

Ruthorin, successor of RuthIron:
v. 1.9.9
https://github.com/themreKalkan/Ruthorin-Chess
Programmer: Emre Kalkan, Turkey

Best
Frank
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Re: New J.A Compiles

Post by schahmatist »

Hi, Jim,
Arasan 26 is out. Whenever you have time to compile - much appreciated!

Thank you!