Myracle GUI

Discussion of anything and everything relating to chess playing software and machines.

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mar
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Joined: Fri Nov 26, 2010 2:00 pm
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Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

tapio wrote: Fri Jun 26, 2026 6:32 pm If the following conditions are set:

- I have set an "Override own book" in the engine, say in Stockfish.
- I start "New Tournament" and check "Disable own book".

Stockfish will still use the book set in its engine options. No problem for me, but my question is, is that something that slipped through? Or can't you prevent it at that stage?
you're mistaken, it works as intended (just checked). you probably forgot to unset the global tour book
mar
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Re: Myracle GUI

Post by mar »

build 83 is up:
- can change engine overrides in edit tournament dialog
- can enable "simple movelist" in settings/appearance to force line break before each white move (=cute-style movelist)
- can hide individual tabbars as part of layout config (in view menu - so that we don't get Krzysztof permabanned)
mar
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Joined: Fri Nov 26, 2010 2:00 pm
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Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

build 84 is up:
- fix opening multiple pgn/epd files at once
- can pass command line args to open pgn/epd files

the web now also contains a (highly experimental) Linux version for Ubuntu-compatible distros; minimal only (no bundle, no engines included)
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Wilhelm
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Re: Myracle GUI

Post by Wilhelm »

Today I tested the init delay in run epd . I set 3 sec. but all 20 concurrency started immediately. I had expected all 3 sec. one. Is this correct?

William
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mar
Posts: 2863
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

Wilhelm wrote: Sat Jun 27, 2026 10:40 pm Today I tested the init delay in run epd . I set 3 sec. but all 20 concurrency started immediately. I had expected all 3 sec. one. Is this correct?
yes the init delay is additional startup delay given to the engine, so it starts all at once, waits for 3 secs and starts searching;
probably not what you want

so in the next build I'll include an additional parameter: delay rnd, in seconds, so the init delay will be base
and up to "delay rnd" extra seconds, randomly per engine instance.
so now if you set base init delay to 0 and delay rnd to 3, they's start crunching randomly, which is what you want I guess.

it's still unclear to me why you'd want this, but it's a simple change, so no problem...