Alright. thanks!mvanthoor wrote: ↑Tue Jan 23, 2024 11:48 pm Very good starting pointRun a test: disable the transposition table (remove the calls to it, or make sure it never stores anything; I can do this by setting the size to 0 MB) and and run it against the same engine with the TT enabled. The Elo-difference should be somewhere between 130-160 Elo. If so, you could then implement buckets and aging.
Help with transposition table
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Re: Help with transposition table
Creator of Maxwell
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Re: Help with transposition table
That depends very much on the current level of the engine. You might want to break it down into the following chunks.The Elo-difference should be somewhere between 130-160 Elo. If so, you could then implement buckets and aging.
1. Move Ordering - retrieving the transposition table move and sorting the movelist but do not prune anything
2. TT pruning - if a transposition is found, pruning the tree
3. Using TT in quiescense search
4. Different search type (pvs, alpha-beta - the handlig might be different)
These are at least the large components that can (and should) be tested separately. If a component does not result in a significant increase in Elo, something is not working properly during sorting and/or pruning. In QS, for example, the benefit night not compensate for the effort.
I guess even for an engine in early stage of devlopment the components should sum up something bewtween 50-100 Elo.
Good Luck, enjoy.
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Re: Help with transposition table
I actually haven't looked into using the TT during the quiescence search, I'll definitely try that out!
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Re: Help with transposition table
More, even in a super-basic engine. I actually tested it, in Rustic Alpha 2.
SPRT results
Move ordering on the TT-move adds about 102 elo:
Code: Select all
Score of Rustic Alpha 2 vs Rustic Alpha 1.5: 409 - 197 - 133 [0.643] 739
... Rustic Alpha 2 playing White: 218 - 84 - 68 [0.681] 370
... Rustic Alpha 2 playing Black: 191 - 113 - 65 [0.606] 369
... White vs Black: 331 - 275 - 133 [0.538] 739
Elo difference: 102.5 +/- 23.5, LOS: 100.0 %, DrawRatio: 18.0 %
SPRT: llr 2.95 (100.1%), lbound -2.94, ubound 2.94 - H1 was accepted
Code: Select all
Score of Rustic Alpha 1.5 vs Rustic Alpha 1.1: 869 - 646 - 357 [0.560] 1872
... Rustic Alpha 1.5 playing White: 431 - 321 - 184 [0.559] 936
... Rustic Alpha 1.5 playing Black: 438 - 325 - 173 [0.560] 936
... White vs Black: 756 - 759 - 357 [0.499] 1872
Elo difference: 41.6 +/- 14.2, LOS: 100.0 %, DrawRatio: 19.1 %
SPRT: llr 2.95 (100.3%), lbound -2.94, ubound 2.94 - H1 was accepted
Code: Select all
Score of Rustic Alpha 2.2.100 vs Rustic Alpha 2.1.100: 591 - 388 - 318 [0.578] 1297
... Rustic Alpha 2.2.100 playing White: 334 - 171 - 143 [0.626] 648
... Rustic Alpha 2.2.100 playing Black: 257 - 217 - 175 [0.531] 649
... White vs Black: 551 - 428 - 318 [0.547] 1297
Elo difference: 54.8 +/- 16.6, LOS: 100.0 %, DrawRatio: 24.5 %
SPRT: llr 2.95 (100.3%), lbound -2.94, ubound 2.94 - H1 was accepted