That might be true for an engine with no forward pruning, but it is certainly not true for my engine, see:hgm wrote: ↑Thu May 11, 2023 9:13 am 2) 99.999% of all positions in the tree are not 'typical midgame positions'. In fact the typical position in the tree looks nothing like it; usually both sides have multiple hanging pieces, because one player (on move in the all moves) plays like a random mover (trying even the most idiotic things), while his opponent plays like a turn passer (doing only null moves instead of punishing all the blunders).
forum3/viewtopic.php?f=7&t=70706&start=10#p798489
I don't think it is true for any engine of similar or higher strength than Texel.