Cute Chess 0.9.0 (GUI) released

Discussion of anything and everything relating to chess playing software and machines.

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Krzysztof Grzelak
Posts: 1585
Joined: Tue Jul 15, 2014 12:47 pm

Re: Cute Chess 0.9.1 released

Post by Krzysztof Grzelak »

During the game are saved movements of the chess engines as follows - please see the picture.

Image

And if not nicer to look like that, you can save the movement as shown below in the picture.

Image

May I kindly ask you to add options " Swiss tournament ".
mcostalba
Posts: 2684
Joined: Sat Jun 14, 2008 9:17 pm

Re: Cute Chess 0.9.1 released

Post by mcostalba »

ilari wrote:
Krzysztof Grzelak wrote:2. Change the game save. For example, the moves next to each other 1. d4 e6 2. c4 f5 3. g3 Nf6 4. Bg2 Be7 5. Nc3 d5 6. Nf3 c6 7. O-O O-O 8. b3 Qe8 9. Bb2 Nbd7 10. e3 b6 11. Ne2 Ne4 . But also allow to enable or disable rating and time movement in the game.
Sorry, I don't understand what you mean.
He says that the moves panel should not limit to print just 2 moves per line, but played moves list should be a single string without "\n", he made a later post to explain it better with a picture.
Ferdy
Posts: 4846
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.1 released

Post by Ferdy »

ilari wrote:Thanks to everyone for being willing to beta-test Cute Chess. I've now fixed the major bugs that were found and released version 0.9.1: https://github.com/cutechess/cutechess/ ... /gui-0.9.1

There will most likely be more bugs, but at this point it's best to release fixes quickly so that's what I'm doing.
Importing a crazyhouse game database with game whose Variant tag is Crazyhouse instead of crazyhouse (small c) would crash Cute Chess when selecting that particular game.

Although the user should ensure that the Variant tag should be crazyhouse, Cute Chess should at least withstand the crash.

Crazyhouse games from Lichess has this type of tag value.
Ferdy
Posts: 4846
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.1 released

Post by Ferdy »

ilari wrote:Thanks to everyone for being willing to beta-test Cute Chess. I've now fixed the major bugs that were found and released version 0.9.1: https://github.com/cutechess/cutechess/ ... /gui-0.9.1

There will most likely be more bugs, but at this point it's best to release fixes quickly so that's what I'm doing.
Game->Close is behaving like Game->quit.
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ilari
Posts: 750
Joined: Mon Mar 27, 2006 7:45 pm
Location: Finland

Re: Cute Chess 0.9.1 released

Post by ilari »

Ferdy wrote:Importing a crazyhouse game database with game whose Variant tag is Crazyhouse instead of crazyhouse (small c) would crash Cute Chess when selecting that particular game.

Although the user should ensure that the Variant tag should be crazyhouse, Cute Chess should at least withstand the crash.

Crazyhouse games from Lichess has this type of tag value.
The crashing bug is fixed in master branch. I have one more minor fix pending and then I'll release v0.9.2.

I'll create an issue about making the Variant tag case-insensitive when parsing/importing.
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ilari
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Location: Finland

Re: Cute Chess 0.9.1 released

Post by ilari »

Ferdy wrote:Game->Close is behaving like Game->quit.
Thanks. It was a silly bug and is now fixed in master.
Ferdy
Posts: 4846
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.1 released

Post by Ferdy »

ilari wrote:Thanks to everyone for being willing to beta-test Cute Chess. I've now fixed the major bugs that were found and released version 0.9.1: https://github.com/cutechess/cutechess/ ... /gui-0.9.1

There will most likely be more bugs, but at this point it's best to release fixes quickly so that's what I'm doing.
Suggestion:
In the result display, place the gauntlet engine at the top.

Image
Ferdy
Posts: 4846
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.1 released

Post by Ferdy »

ilari wrote:Thanks to everyone for being willing to beta-test Cute Chess. I've now fixed the major bugs that were found and released version 0.9.1: https://github.com/cutechess/cutechess/ ... /gui-0.9.1

There will most likely be more bugs, but at this point it's best to release fixes quickly so that's what I'm doing.
There is a stockfish engine that can play variants, (used in Lichess including standard chess) it declares the variants it can play via UCI_<Variant name> option, probably not according to uci protocol. Cute Chess does not show these options in advanced tab. What if you will show this in engine advanced tab, the user will enable one or more of this options and when a variant is selected during tournament setup, or whatever, the engine will be shown as one of the engines that a user can select.

Code: Select all

Stockfish 150816 64 POPCNT by T. Romstad, M. Costalba, J. Kiiski, G. Linscott
uci
id name Stockfish 150816 64 POPCNT
id author T. Romstad, M. Costalba, J. Kiiski, G. Linscott

option name Debug Log File type string default
option name Contempt type spin default 0 min -100 max 100
option name Threads type spin default 1 min 1 max 128
option name Hash type spin default 16 min 1 max 1048576
option name Clear Hash type button
option name Ponder type check default false
option name MultiPV type spin default 1 min 1 max 500
option name Skill Level type spin default 20 min 0 max 20
option name Move Overhead type spin default 30 min 0 max 5000
option name Minimum Thinking Time type spin default 20 min 0 max 5000
option name Slow Mover type spin default 89 min 10 max 1000
option name nodestime type spin default 0 min 0 max 10000
option name UCI_Chess960 type check default false
option name UCI_Atomic type check default false
option name UCI_Horde type check default false
option name UCI_House type check default false
option name UCI_KingOfTheHill type check default false
option name UCI_Race type check default false
option name UCI_3Check type check default false
option name UCI_Anti type check default false
option name SyzygyPath type string default <empty>
option name SyzygyProbeDepth type spin default 1 min 1 max 100
option name Syzygy50MoveRule type check default true
option name SyzygyProbeLimit type spin default 6 min 0 max 6
uciok
Ferdy
Posts: 4846
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.1 released

Post by Ferdy »

ilari wrote:Thanks to everyone for being willing to beta-test Cute Chess. I've now fixed the major bugs that were found and released version 0.9.1: https://github.com/cutechess/cutechess/ ... /gui-0.9.1

There will most likely be more bugs, but at this point it's best to release fixes quickly so that's what I'm doing.
In the result box on 2-engine RR, the score percentage seemed not calculated.

Image
Ferdy
Posts: 4846
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Cute Chess 0.9.1 released

Post by Ferdy »

ilari wrote:Thanks to everyone for being willing to beta-test Cute Chess. I've now fixed the major bugs that were found and released version 0.9.1: https://github.com/cutechess/cutechess/ ... /gui-0.9.1

There will most likely be more bugs, but at this point it's best to release fixes quickly so that's what I'm doing.
Suggestion (1)
Add variant name in the game wall box title.

Image


Suggestion (2)
In variant atomic, add explosion graphics at ground zero

Image