So far, Loop 13.5.32 2CPU vs. Toga II 1.2.1a is as follows:
+24/-7/=16, 68%
I'm really interested in seeing where Loop stands when the dust settles.
Will Loop capture the #2 spot, or will HIARCS 11.1 MP UCI hang on to it?
4'+2" UPDATE: Loop 13.5 is here... matches underway
Moderator: Ras
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
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2 Loop 13.5.32 2CPU : 2729 1100 (+521,=367,-212), 64.0 %
Deep Shredder 10 UCI : 100 (+ 42,= 38,- 20), 61.0 %
Fruit 2.2.1 : 100 (+ 50,= 41,- 9), 70.5 %
Glaurung 1.2 SMP : 100 (+ 57,= 25,- 18), 69.5 %
Deep Fritz 10 : 100 (+ 34,= 36,- 30), 52.0 %
Deep Pharaon 3.5.1 : 100 (+ 60,= 28,- 12), 74.0 %
Deep Frenzee 3.0 : 100 (+ 71,= 17,- 12), 79.5 %
Chess Tiger 2007 UCI : 100 (+ 59,= 34,- 7), 76.0 %
Deep Junior 10.1 : 100 (+ 46,= 30,- 24), 61.0 %
Scorpio 1.91 2CPU : 100 (+ 65,= 31,- 4), 80.5 %
HIARCS 11.1 MP UCI : 100 (+ 20,= 47,- 33), 43.5 %
Rybka 2.3.1 mp 32-bit : 100 (+ 17,= 40,- 43), 37.0 %
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5 LoopMP 12.32 2CPU : 2706 920 (+373,=338,-209), 58.9 %
Deep Shredder 10 UCI : 60 (+ 24,= 16,- 20), 53.3 %
Fruit 2.2.1 : 60 (+ 21,= 34,- 5), 63.3 %
Spike 1.2 Turin : 60 (+ 26,= 23,- 11), 62.5 %
Toga II 1.2.1a : 60 (+ 23,= 30,- 7), 63.3 %
Glaurung 1.2 SMP : 60 (+ 34,= 19,- 7), 72.5 %
Deep Fritz 10 : 60 (+ 17,= 23,- 20), 47.5 %
Deep Pharaon 3.5.1 : 60 (+ 43,= 13,- 4), 82.5 %
Deep Frenzee 3.0 : 60 (+ 42,= 9,- 9), 77.5 %
Chess Tiger 2007 UCI : 60 (+ 34,= 21,- 5), 74.2 %
Deep Junior 10.1 : 60 (+ 22,= 21,- 17), 54.2 %
Naum 2.1 MP : 60 (+ 21,= 27,- 12), 57.5 %
Scorpio 1.91 2CPU : 60 (+ 30,= 20,- 10), 66.7 %
HIARCS 11.1 MP UCI : 100 (+ 25,= 39,- 36), 44.5 %
Rybka 2.3.1 mp 32-bit : 100 (+ 11,= 43,- 46), 32.5 %
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
WHEW! It is finally over! Loop 13.5 is an improvement over the previous version, LoopMP 12.32 - according to the games played on my hardware:
FULL LIST:
Always remember:
FULL LIST:
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Program Elo + - Games Score Av.Op. Draws
1 Rybka 2.3.1 mp 32-bit : 2828 16 15 1600 74.3 % 2643 27.9 %
2 Rybka 2.2 mp 32-bit : 2817 15 15 1580 72.7 % 2647 30.4 %
3 Rybka 2.3 LK mp 32-bit : 2811 18 18 1140 73.1 % 2638 28.8 %
4 Rybka 2.3 mp 32-bit : 2811 18 18 1140 73.0 % 2638 30.4 %
5 HIARCS 11.1 MP UCI : 2731 13 13 1700 61.2 % 2652 35.6 %
6 Loop 13.5.32 2CPU : 2729 14 14 1500 62.8 % 2638 36.5 %
7 Deep Fritz 10 : 2723 14 14 1680 59.6 % 2655 30.7 %
8 LoopMP 12.32 2CPU : 2704 13 13 1680 56.9 % 2656 36.5 %
9 HIARCS 11 MP UCI : 2696 14 14 1480 58.1 % 2640 37.2 %
10 Deep Shredder 10 UCI : 2676 14 14 1680 52.7 % 2657 29.6 %
11 Naum 2.1 MP : 2666 14 14 1500 50.2 % 2665 38.2 %
12 HIARCS 11 UCI : 2654 15 15 1380 52.7 % 2635 35.7 %
13 Deep Junior 10.1 : 2640 14 14 1680 47.4 % 2658 31.0 %
14 Toga II 1.2.1a : 2638 14 14 1680 47.1 % 2658 33.9 %
15 Spike 1.2 Turin : 2633 13 13 1680 46.3 % 2658 36.2 %
16 Hiarcs X54 UCI : 2629 16 16 1140 51.2 % 2621 35.7 %
17 Hiarcs X50 UCI : 2628 16 16 1140 51.0 % 2621 36.7 %
18 Fritz 9 : 2623 15 15 1380 48.1 % 2636 29.9 %
19 Fruit 2.2.1 : 2621 14 14 1680 44.6 % 2659 33.3 %
20 Glaurung 1.2 SMP : 2585 14 14 1680 39.3 % 2660 27.9 %
21 Chess Tiger 2007 UCI : 2562 14 14 1680 36.1 % 2661 32.0 %
22 Naum 2.0 : 2549 16 16 1200 38.9 % 2627 36.2 %
23 Scorpio 1.91 2CPU : 2542 16 16 1440 31.8 % 2675 30.3 %
24 Deep Pharaon 3.5.1 : 2527 15 15 1680 31.5 % 2662 29.0 %
25 Chess Tiger 15.0 : 2525 17 17 1140 35.8 % 2626 34.5 %
26 Deep Frenzee 3.0 : 2508 15 15 1680 29.0 % 2663 24.6 %
27 Scorpio 1.8 2CPU : 2503 16 16 1380 31.1 % 2641 30.0 %
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Time control: 4'+2"
Hash: 128 MB
EGTBs: 3, 4, 5, and some 6 piece tables are available. Engines access or do not access based upon their default settings.
Testset: Noomen 2006 (through 2007 Mar 03); Silver Suite v2 (FULL)
Ponder: OFF
Hardware: AMD X2 4400+ with 2GB of RAM
GUIs: Primarily Deep Fritz 10, but I have used Arena, Lokasoft's ERT, and Shredderchess too. Received a version of Scorpio 1.91 from Daniel Sharwul on 3/16/07. That version is being used in DF10 GUI, and so far, no crashes!
Cores and such: If an engine is capable of running on multiple cores, it does so in my tests. Since my hardware is dual core, I can't run an engine on anything greater than 2 cores.
I wouldn't call an engine "Blah-blah 3.98 MP" or "Deep Flarbin Blah 7.3XY" if it were not running on 2 cores. If I ever did run Deep Fritz 10 on 1 CPU, I'd add the tag "1CPU" to its name. Similar to how I handle Scorpio 1.8 - I have to add the 2CPU tag so everyone knows it is running on 2 cores.
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
In the Pruned List, which consists only of the "best/strongest" engine versions that have been tested, Loop 13.5.32 2CPU takes over the #2 position from HIARCS 11.1 MP UCI. It is a very, very close, and statistically speaking, the engines are identical in strength.
From a stability standpoint, Loop did not crash once in 1,400 games, so that makes me very happy.
What is going to be interesting on a go forward basis is seeing whether or not engines like HIARCS, Loop, and Rybka maintain the amount that they improve from old version to new version.
HIARCS 11.1 MP UCI was a 35 Elo improvement over HIARCS 11 MP UCI according to the FULL LIST. That's about a 1.3% improvement.
Loop 13.5.32 2CPU was a 25 Elo improvement over LoopMP 12.32 2CPU, a .92% improvement.
Rybka 2.3.1 mp 32-bit was a 11 Elo improvement over Rybka 2.2 mp 32-bit, a .39% improvement.
What might this indicate? Well, it indicates that it could get harder and harder to squeeze Elo improvement out of an existing engine. Sort of a law of diminishing returns in the programming world, I guess.
Let's speculate for fun! What if HIARCS team squeezes out a .75% improvement in their next version over HIARCS 11.1 MP UCI? That would put them at 2751 Elo.
Now, what if Vas and company eek out the same .39% improvement in their next version over Rybka 2.3.1 mp 32-bit? That would put them at 2839 Elo.
Rybka still would have a commanding lead in the Elo race, but it would be shrinking.
What if the HIARCS team pulls off another fine improvement, and eeks out 1.3% instead of the previously assumed .75%? That puts HIARCS at 2813 Elo. AHA! Now things start to get interesting!
As a fan of computer chess engines, I truly hope that one or two engines can continue to make the kinds of strides that they have been able to make lately. I'd like to see the performance gap closed a bit between Rybka and the rest of the field. I bet the playchess.com server would become a more interesting place if Rybka were no longer a clear #1. Remember the days when Shredder was #1? It was #1, but it wasn't a DOMINANT #1, so folks could toss out HIARCS, Fritz, Chess Tiger, Junior, etc. and still be competitive.
We'll see what develops!
PRUNED LIST:
From a stability standpoint, Loop did not crash once in 1,400 games, so that makes me very happy.
What is going to be interesting on a go forward basis is seeing whether or not engines like HIARCS, Loop, and Rybka maintain the amount that they improve from old version to new version.
HIARCS 11.1 MP UCI was a 35 Elo improvement over HIARCS 11 MP UCI according to the FULL LIST. That's about a 1.3% improvement.
Loop 13.5.32 2CPU was a 25 Elo improvement over LoopMP 12.32 2CPU, a .92% improvement.
Rybka 2.3.1 mp 32-bit was a 11 Elo improvement over Rybka 2.2 mp 32-bit, a .39% improvement.
What might this indicate? Well, it indicates that it could get harder and harder to squeeze Elo improvement out of an existing engine. Sort of a law of diminishing returns in the programming world, I guess.
Let's speculate for fun! What if HIARCS team squeezes out a .75% improvement in their next version over HIARCS 11.1 MP UCI? That would put them at 2751 Elo.
Now, what if Vas and company eek out the same .39% improvement in their next version over Rybka 2.3.1 mp 32-bit? That would put them at 2839 Elo.
Rybka still would have a commanding lead in the Elo race, but it would be shrinking.
What if the HIARCS team pulls off another fine improvement, and eeks out 1.3% instead of the previously assumed .75%? That puts HIARCS at 2813 Elo. AHA! Now things start to get interesting!

As a fan of computer chess engines, I truly hope that one or two engines can continue to make the kinds of strides that they have been able to make lately. I'd like to see the performance gap closed a bit between Rybka and the rest of the field. I bet the playchess.com server would become a more interesting place if Rybka were no longer a clear #1. Remember the days when Shredder was #1? It was #1, but it wasn't a DOMINANT #1, so folks could toss out HIARCS, Fritz, Chess Tiger, Junior, etc. and still be competitive.
We'll see what develops!
PRUNED LIST:
Code: Select all
Program Elo + - Games Score Av.Op. Draws
1 Rybka 2.3.1 mp 32-bit : 2825 17 17 1400 75.9 % 2626 25.0 %
2 Loop 13.5.32 2CPU : 2730 15 15 1400 63.7 % 2632 34.9 %
3 HIARCS 11.1 MP UCI : 2729 15 15 1400 63.5 % 2633 33.6 %
4 Deep Fritz 10 : 2721 19 19 960 60.2 % 2649 29.2 %
5 Naum 2.1 MP : 2665 18 18 960 51.8 % 2653 36.5 %
6 Deep Shredder 10 UCI : 2664 19 19 960 51.6 % 2653 28.8 %
7 Deep Junior 10.1 : 2636 18 18 960 47.3 % 2654 31.1 %
8 Toga II 1.2.1a : 2633 18 18 960 46.9 % 2655 32.1 %
9 Fruit 2.2.1 : 2628 18 18 960 46.2 % 2655 32.8 %
10 Spike 1.2 Turin : 2626 18 18 960 45.8 % 2655 36.8 %
11 Glaurung 1.2 SMP : 2597 19 19 960 41.4 % 2657 28.6 %
12 Chess Tiger 2007 UCI : 2557 19 19 960 35.7 % 2659 30.3 %
13 Scorpio 1.91 2CPU : 2541 19 19 960 33.5 % 2660 32.3 %
14 Deep Pharaon 3.5.1 : 2536 19 19 960 32.9 % 2661 29.3 %
15 Deep Frenzee 3.0 : 2509 20 20 960 29.3 % 2662 24.1 %
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
You could probably add Deep Fritz 10 to that statement as well. It is also within the statistical margin of errorErik Roggenburg wrote:In the Pruned List, which consists only of the "best/strongest" engine versions that have been tested, Loop 13.5.32 2CPU takes over the #2 position from HIARCS 11.1 MP UCI. It is a very, very close, and statistically speaking, the engines are identical in strength.
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
Oh, yes! Very true. Deep Fritz 10 has been a very nice addition to the stable, and it remains one of my choices for analysis today.Spock wrote:You could probably add Deep Fritz 10 to that statement as well. It is also within the statistical margin of errorErik Roggenburg wrote:In the Pruned List, which consists only of the "best/strongest" engine versions that have been tested, Loop 13.5.32 2CPU takes over the #2 position from HIARCS 11.1 MP UCI. It is a very, very close, and statistically speaking, the engines are identical in strength.
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Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
I totaly agree RaySpock wrote:You could probably add Deep Fritz 10 to that statement as well. It is also within the statistical margin of errorErik Roggenburg wrote:In the Pruned List, which consists only of the "best/strongest" engine versions that have been tested, Loop 13.5.32 2CPU takes over the #2 position from HIARCS 11.1 MP UCI. It is a very, very close, and statistically speaking, the engines are identical in strength.

_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
Hello Erik!
Thanks for your detailed test of the latest Loop engine. Keep up your excellent testwork
Best regards
Per
Thanks for your detailed test of the latest Loop engine. Keep up your excellent testwork

Best regards
Per
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- Location: Brighton - UK
Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
Hi Erik,
Currently in the CCRL testing 13.5 is behind 12.32 - I will be playing more games with 13.5 to increase our opponent overlap.
currently we have (40/4) the following overlap
Loops score your testing/our testing:
Chess Tiger 2007 UCI 76.0%/70.3%
Rybka 2.3.1 mp 32-bit 37.0%/20.3%
Toga 1.2.1a ?%/65.6%
Spike 1.2 Turin 67.0%/76.6%
So up and down (although I could not find your Toga score probably missed it).
One thing I have noticed that on my core 2 duo the 64bit compile give no improvement.
As the overlap in opponents inceases it will be interesting to see how this unfolds.
Thanks again for your interesting rating list
Shaun
Currently in the CCRL testing 13.5 is behind 12.32 - I will be playing more games with 13.5 to increase our opponent overlap.
currently we have (40/4) the following overlap
Loops score your testing/our testing:
Chess Tiger 2007 UCI 76.0%/70.3%
Rybka 2.3.1 mp 32-bit 37.0%/20.3%
Toga 1.2.1a ?%/65.6%
Spike 1.2 Turin 67.0%/76.6%
So up and down (although I could not find your Toga score probably missed it).
One thing I have noticed that on my core 2 duo the 64bit compile give no improvement.
As the overlap in opponents inceases it will be interesting to see how this unfolds.
Thanks again for your interesting rating list
Shaun
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Re: 4'+2" UPDATE: Loop 13.5 is here... matches underwa
The Elo rating scale is an open-ended floating scale without reproducible fixed points. Therefore it is best to stay away from percentage calculations like those above. Only the actual rating difference (as number of rating points) is meaningful.Erik Roggenburg wrote: HIARCS 11.1 MP UCI was a 35 Elo improvement over HIARCS 11 MP UCI according to the FULL LIST. That's about a 1.3% improvement.
Loop 13.5.32 2CPU was a 25 Elo improvement over LoopMP 12.32 2CPU, a .92% improvement.
Rybka 2.3.1 mp 32-bit was a 11 Elo improvement over Rybka 2.2 mp 32-bit, a .39% improvement.
Apart from that, Erik, thank you for your interesting tests
