Some eval elements go with shorter search, other will deeper search, some happen quite frequently, others are very rare.zullil wrote:Here you make an interesting point. I suppose certain positional features, especially ones that are permanent or hard to remove, do call for certain long term strategies of play in order to yield their reward. If an engine is steered to such a position, but lacks the ability to convert its advantage, then the correctness of the original evaluation is lost.Lyudmil Tsvetkov wrote: Believe me Louis, half of the reasonable eval terms that do not succeed in SF is not because they are bad, but because the engine is incapable of recognising their importance.
One way to approach this I suppose it to create an evaluation that "self-modifies" with the nature of the position, changing the weights of various features to help steer the search to the correct long term goal.
In any case, the real purpose of my previous message was to stop you from talking to yourself.Now we have a thread with multiple posters, as a thread should be.
You might try somehow to beguile the engine, but ofr the time being only terms wiil work that the current engine eval and search are capable of handling. With improved engine eval and better search, also a range of other terms will work if applied correctly.
It will be a long way with gradual steps forward, painful to go.
