Carl, whether e6 is defended or not is another matter, completely unrelated to backwardness, i.e. underdevelopedness, inability to advance. Defended and undefended pawns already get their separate bonus/penalty points. We are taling here about the inherent inability of the e6 pawn to advance. That matters very much, pawns are there to advance, help in the attack, promote, etc. If your pawns do not advance to attack the enemy and promote, then it will be your opponent's pawns which will do that to win the game. So that a passive state of inability to advance should always be penalised, regardless of whether such pawns are defended or not. The defended/undefended bonus/penalty is just a small fraction of the penalty for a backward pawn unable to advance without being lost, so that backwardness is the much more important concept.carldaman wrote:bob wrote:My take on this is that you are somewhat mixing terms.
A pawn that is defended by a pawn is not considered backward in any book I have (g6 in your first example as it is defended by h7). The fact that it can not safely advance is not so important when it is perfectly safe where it is. If you want to talk about it being immobile, that is a different issue.
the "unopposed" requirement stems from the rook, in the books I have read over the years. A pawn that is backward (can not be safely defended by a friendly pawn) is generally considered to be worse if it is (a) on a half-open file (no enemy pawn in front of it AND (b) the enemy has rooks to attack it.
IMHO, a pawn that is backward and unopposed is not any weaker or stronger than a backward pawn that is opposed, if there are no enemy rooks to contend with. Any backward pawn is weak, and inviting to enemy kings in the endgame. backward pawns on half-open files make inviting targets even in the middle game if you have rooks to attack on the file.
I've seen games decided by two types of backward pawns, repeatedly.
The first is the classic backward pawn on a half-open file, which is just as bad as an isolated pawn on a half-open file, when the enemy has rooks. Pile up on the pawn, tying up the opponent by making him defend, and either win the pawn outright, or switch to some other idea once he is tied down and not coordinated very well.
The second is a pawn that is backward, but the file is not half-open. If you have just one, you might manage to defend it with your king, depending on the position. If you have two, the enemy king can make you commit to saving one and then to eat the other pawn chain. Doesn't matter whether the file is half open or not.
[d]6k1/5p2/4p1p1/3p2P1/1p1P4/p7/P7/6K1 w - - 0 1
I tend to concur with Bob's definition. In the diagram above the e6 pawn is still defended, and thus not vulnerable to direct attack, so that's an argument against calling it backward.
However, since it cannot safely advance, there is an element of backwardness about it, and the square in front of it (e5) can serve as a good outpost for White pieces. These considerations should justify some sort of a penalty for such a pawn, but a lesser one that a fully backward [undefendable by a fellow pawn] pawn on an open file.
The Black b-pawn, even though backward, could be pushed in some cases creating a dangerous advanced passed pawn. It's not as clear whether a backward pawn that sits in the opponent's half of the board deserves any significant penalty.
CL
[d]6k1/5p2/4p1p1/n2p2P1/1p1P4/p7/P7/2N3K1 w - - 0 1
You see above that in the usual case with pieces present, b4 does not represent any real danger of supporting promotion, but is still unable to advance without being lost. So that it is still backward. Of course, a backward pawn on the 4th rank deserves a very small penalty, much less than a backward on the 5th. That is what we have been talking about, the introduction of a unified concept that works across ranks, i.e. a good practical eval term.
How practical and good are current backward definitions that mix backward with weak, isolated, overextended, undefended?
Again, I think the definition I specified, with some 30cps penalty for the 7th rank, 15cps for the 6th rank, 8cps for the 5th rank, and 4cps for the 4th rank, is a good, working definition, unified and applicable across ranks. When you apply a unified feature across ranks, chances are you will get the most out of it.
I ask myself again, who is to blame when modern top engines fully misunderstand backward pawns? And if they badly misplay such pawns, is it possible that the definitions used for backward are good and working ones? Why should you mix backward with isolated, overextended (meaning vertically isolated) and undefended? You already have definitions and penalties for isolated and undefended. No, the only conclusion I draw from that is that currently a complete chaos reigns in the computer chess world as to what actually a backward pawn is. And that is the main reason why engines play so weak with backward pawns.
I wonder who will be the first author who will drastically change his approach and definitions of backward pawns to easily gain (after tuning of course) another 50 elo strength?