I mean post-game analysis, while you are probably speaking about some centaur game or freestyle tournament. Otherwise I cannot see your point with 1% costing the game. For me the game is over when I start the engine.Ovyron wrote:But the other 1% could decide a game so for some people (like me) this 1% is unacceptable.playjunior wrote:Although I almost always use 2 engines for analysis (1 Fruity for depth and one Fritzy not to miss tactics), I still think that one (tactical) engine is good for 99% cases.
If Rybka doesn't play like you at all, using it to analyze your game is only going to force you to change your playing style and will only hurt on the end, so I only suggest using Rybka if you already play like it (if you can easily understand Rybka's move choice, it's the best option as it's the strongest engine around.)playjunior wrote:And, btw, I don't understand why people like Rybka so much. IHMO its a crappy engine for analysis. Or I am too weak a player to understand...
Rybka 2.3.2a v Naum 3- At The Halfway Mark!
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Re: Rybka 2.3.2a v Naum 3- At The Halfway Mark!
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Re: Rybka 2.3.2a v Naum 3- At The Halfway Mark!
Yeah, on the first case, I was talking about centaur/correspondence games, in where you MUST use Rybka, just because mostly everyone else will be using it and there's no known way to guarantee to beat it without using it yourself.playjunior wrote:Otherwise I cannot see your point with 1% costing the game. For me the game is over when I start the engine.
In the second case I was talking about analyzing games with Rybka, in where the best you can do is to use the engine that plays most like you to analyze your games (Or Rybka, if you are very strong, understand its moves and like its playing style.)
Sorry if it looked like I was contradicting myself
