Is the net embedded in the exe, or do we need to download it separately and put in the same folder?adamtwiss wrote: ↑Wed Jul 15, 2026 1:59 am First, thank you to Andrew Grant and others for the feedback on the 0.9.0 pre-release. You were right - there were things I got wrong on the licensing side, and I'm grateful it was raised.
Over the past few days I've done (with the help of Claude!) a proper audit of Coda's codebase and its dependencies, and a fairly big clean-up: removing or independently reimplementing anything we found that leaned too closely on another engine's code, and tidying up attribution. The full write-up is here: https://github.com/adamtwiss/coda/blob/ ... 6-07-13.md. I believe Coda is now in a much better place licence-wise. If you think I've missed something — or have any other feedback — please open a GitHub issue. There's been some lively debate here - and I really welcome civil/constructive feedback - but please remember I'm genuinely just trying to do the right thing here.
I've also put out 0.9.1 https://github.com/adamtwiss/coda/releases/tag/v0.9.1, which folds in those licensing fixes along with an updated network, a ~30% NNUE speed-up on ARM (aarch64), and a few important bug fixes — including a correction-history fix that adds some elo. This releases also fixes the EGTB bug loading from paths with spaces in that was reported here. This is still a very early release, so I expect there are more rough edges. Feedback/bug reports welcome.
Thanks again,
Adam
How often are you intending to make new releases?