I've compiled some builds.
I also ported the src code to Mingw/Gcc/Linux so it will now compile on these platforms as well as Msvc/Intel for Windows.
Included in the download are compiles for Win32/x64, Linux 32/64 & Android.
http://dl.dropbox.com/u/5047625/garbochess-3-ja.zip
Mirror:
http://cl.ly/8T80/garbochess-3-ja.zip
Jim.
Compile request - GarboChess 3
Moderator: Ras
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Jim Ablett
- Posts: 2467
- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
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abik
- Posts: 846
- Joined: Fri Dec 01, 2006 10:46 pm
- Location: Mountain View, CA, USA
- Full name: Aart Bik
Re: Compile request - GarboChess 3
Thanks for the port Jim! Works great for Android (with a minor formatting fix to ensure author and engine name are parsed well).Jim Ablett wrote:I also ported the src code to Mingw/Gcc/Linux so it will now compile on these platforms as well as Msvc/Intel for Windows. Included in the download are compiles for Win32/x64, Linux 32/64 & Android.
I also made a smaller dynamically linked binary for Android. If Gary gives me his permission, I can put this on my Android engine website.
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Jim Ablett
- Posts: 2467
- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
Re: Compile request - GarboChess 3
Many thanks for the fix Aart.abik wrote:Thanks for the port Jim! Works great for Android (with a minor formatting fix to ensure author and engine name are parsed well).Jim Ablett wrote:I also ported the src code to Mingw/Gcc/Linux so it will now compile on these platforms as well as Msvc/Intel for Windows. Included in the download are compiles for Win32/x64, Linux 32/64 & Android.
I also made a smaller dynamically linked binary for Android. If Gary gives me his permission, I can put this on my Android engine website.
Here are new links for the updated package (Android fix & src update).
When your Android compile becomes available I would like to include it as it is a bit smaller (if that's ok).
http://dl.dropbox.com/u/5047625/garbochess-3-ja.zip
Mirror
http://cl.ly/8VrZ/garbochess-3-ja.zip
Jim.
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gladius
- Posts: 568
- Joined: Tue Dec 12, 2006 10:10 am
- Full name: Gary Linscott
Re: Compile request - GarboChess 3
Sure, you are welcome to host it. Thanks for the Android compile
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gladius
- Posts: 568
- Joined: Tue Dec 12, 2006 10:10 am
- Full name: Gary Linscott
Re: Compile request - GarboChess 3
Thanks Jim! That is far faster than my compile ever was.Jim Ablett wrote:Many thanks for the fix Aart.abik wrote:Thanks for the port Jim! Works great for Android (with a minor formatting fix to ensure author and engine name are parsed well).Jim Ablett wrote:I also ported the src code to Mingw/Gcc/Linux so it will now compile on these platforms as well as Msvc/Intel for Windows. Included in the download are compiles for Win32/x64, Linux 32/64 & Android.
I also made a smaller dynamically linked binary for Android. If Gary gives me his permission, I can put this on my Android engine website.
Here are new links for the updated package (Android fix & src update).
When your Android compile becomes available I would like to include it as it is a bit smaller (if that's ok).
http://dl.dropbox.com/u/5047625/garbochess-3-ja.zip
Mirror
http://cl.ly/8VrZ/garbochess-3-ja.zip
Jim.
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abik
- Posts: 846
- Joined: Fri Dec 01, 2006 10:46 pm
- Location: Mountain View, CA, USA
- Full name: Aart Bik
Re: Compile request - GarboChess 3
Great. I put the dynamically linked garbochess on my engines website. I am running a quick tournament to compare the engine with some other Android engines.gladius wrote:Sure, you are welcome to host it. Thanks for the Android compile.
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abik
- Posts: 846
- Joined: Fri Dec 01, 2006 10:46 pm
- Location: Mountain View, CA, USA
- Full name: Aart Bik
Re: Compile request - GarboChess 3
To get an idea of the strength, below the results of several quick matches on a Nexus S using random book opening play, one second-per-move, 32MB hash, and 8MB tablebases cache with the 3- and 4-piece Nalimov, Gaviota, Scorpio, Robbobases endgames on SD card. A screenshot can be found at my blog.
Code: Select all
GarboChess3
- Stockfish 2.1 +0/-10/=0 0.00%
- Komodo32 2.03 AB +0/-10/=0 0.00%
- IvanHoe-Beta v999947c +0/-10/=0 0.00%
- Pepito v1.59 +3/-4/=3 45.00%
- GarboChess3 JA +2/-3/=5 45.00% (dyn. vs. static)
- GNU Chess 5.07.170.7b +7/-3/=0 70.00%
- Gaviota v0.83.0.3 +7/-3/=0 70.00%
- Rotor 0.6a +6/-2/=2 70.00%
- RedQueen 0.9.8 +9/-1/=0 90.00%
- BikJump v2.1P +9/-0/=1 95.00%-
gladius
- Posts: 568
- Joined: Tue Dec 12, 2006 10:10 am
- Full name: Gary Linscott
Re: Compile request - GarboChess 3
Thanks Aart! Those results are about what I would expectabik wrote:To get an idea of the strength, below the results of several quick matches on a Nexus S using random book opening play, one second-per-move, 32MB hash, and 8MB tablebases cache with the 3- and 4-piece Nalimov, Gaviota, Scorpio, Robbobases endgames on SD card. A screenshot can be found at my blog.
Code: Select all
GarboChess3 - Stockfish 2.1 +0/-10/=0 0.00% - Komodo32 2.03 AB +0/-10/=0 0.00% - IvanHoe-Beta v999947c +0/-10/=0 0.00% - Pepito v1.59 +3/-4/=3 45.00% - GarboChess3 JA +2/-3/=5 45.00% (dyn. vs. static) - GNU Chess 5.07.170.7b +7/-3/=0 70.00% - Gaviota v0.83.0.3 +7/-3/=0 70.00% - Rotor 0.6a +6/-2/=2 70.00% - RedQueen 0.9.8 +9/-1/=0 90.00% - BikJump v2.1P +9/-0/=1 95.00%
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Werner
- Posts: 3038
- Joined: Wed Mar 08, 2006 10:09 pm
- Location: Germany
- Full name: Werner Schüle
Re: Compile request - GarboChess 3
Hi Gary, hi Jim,
Thanks for the engine and the compile.
Here I cannot set hash for GarboChess 3 it uses default 83MB.
And when installing the engine inside Shredder GUI - I see no engine name in Jim´s compile?
And I miss the output in the engine window only in Shredder GUI - works in Arena.
I would like to use 256 MB Hash!
best wishes
Werner
Thanks for the engine and the compile.
Here I cannot set hash for GarboChess 3 it uses default 83MB.
And when installing the engine inside Shredder GUI - I see no engine name in Jim´s compile?
And I miss the output in the engine window only in Shredder GUI - works in Arena.
I would like to use 256 MB Hash!
best wishes
Werner
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gladius
- Posts: 568
- Joined: Tue Dec 12, 2006 10:10 am
- Full name: Gary Linscott
Re: Compile request - GarboChess 3
Thanks for trying it out Werner. I will have to go back and do a little more work on the engine before it plays games well. It wasn't really ready for rigorous testing yet. I'll make an official announcement later this month.Werner wrote:Hi Gary, hi Jim,
Thanks for the engine and the compile.
Here I cannot set hash for GarboChess 3 it uses default 83MB.
And when installing the engine inside Shredder GUI - I see no engine name in Jim´s compile?
And I miss the output in the engine window only in Shredder GUI - works in Arena.
I would like to use 256 MB Hash!
best wishes
Werner