Yeah, that's what I did. I used PSO to find a better fit of eval parameters to game outcome by minimizing the error between eval prediction of game outcome and actual game outcome. I did not use PSO in conjunction with playing actual games.I plan to "texel tune" with PSO, not play game.
Particle Swarm Optimization Code
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- Posts: 434
- Joined: Thu Apr 26, 2012 1:51 am
- Location: Oak Park, IL, USA
- Full name: Erik Madsen
Re: Particle Swarm Optimization Code
My C# chess engine: https://www.madchess.net