Re: chessjoker
Posted: Sun Mar 16, 2014 9:11 pm
Ok, here the complete rules of Chessjoker
• Rule 1 (general rule): There is just one piece more for player: the joker. Disposition is that you can see here:
http://www.bubok.es/libros/231097/Chess ... n-giullare
Rule is: the joker moves as the last piece moved by the opponent player. I will say brefly that the joker "imitates" that piece.
Ex: Black has moved a knight, so the joker of the White imitates now a knight. However, White decides to move a bishop. After this movement, the black joker imitates a bishop. After, Black decides to move just its joker. After this movement, the white joker imitates just the actual value of the black joker: a bishop, in this case.
• Rule 2 (castling rule): There is just one type of castling: after the castling, white king will be in b1 or h1; black king will be in b9 or h9. Any other rule about castling descends fron the traditional FIDE rules of castling.
• Rule 3 (pawn imitation). When the joker imitates a pawn (because the opponent player has moved a pawn), it can always do just ONE step forward (even in the first or second raw. This is just to semplify...). In the last raw, the joker-pawn does not promote and it remains blocked (because it cannot move, neither eat) until the opponent player moves something different by a pawn.
NO MORE RULES!!
But some important redondances:
• The joker is always free to move or capture as a normal piece.
• White cannot begin the game moving the joker: its imitation value is undefined.
• When the joker imitates the king, it cannot suffer a check, castling... ; the imitation is just movement imitation, without identification.
• If a player does a castling, the imitation value for the opponent joker will do a king (not a rook).
• If a player plays a joker, he assigns just its actual imitation value to the opponent joker.
• If a player promotes a pawn to a new piece, he assigns to the opponent joker just the imitation of the promoted piece (often the queen, so. Note that this feature is so interesting for the joker skill).
• It is possible to promote a pawn to a joker (in the paper, two cases in which it is the best thing to do). Naturally, the promoted joker will imitate the last piece moved by the opponent. Also, if a player promotes a pawn to joker, he assigns the actual imitation value of its joker to the opponent joker.
• A player cannot move (or promote a pawn with) any piece who assigns to the opponent joker an imitation value able to put in check its king.
This (perfectly consequent) feature is very important in this new game: the joker can "inhibit" very strongly the opponent movement of important pieces: for example queen and rooks at the same time (more in the paper).
Saluti, Pippo
• Rule 1 (general rule): There is just one piece more for player: the joker. Disposition is that you can see here:
http://www.bubok.es/libros/231097/Chess ... n-giullare
Rule is: the joker moves as the last piece moved by the opponent player. I will say brefly that the joker "imitates" that piece.
Ex: Black has moved a knight, so the joker of the White imitates now a knight. However, White decides to move a bishop. After this movement, the black joker imitates a bishop. After, Black decides to move just its joker. After this movement, the white joker imitates just the actual value of the black joker: a bishop, in this case.
• Rule 2 (castling rule): There is just one type of castling: after the castling, white king will be in b1 or h1; black king will be in b9 or h9. Any other rule about castling descends fron the traditional FIDE rules of castling.
• Rule 3 (pawn imitation). When the joker imitates a pawn (because the opponent player has moved a pawn), it can always do just ONE step forward (even in the first or second raw. This is just to semplify...). In the last raw, the joker-pawn does not promote and it remains blocked (because it cannot move, neither eat) until the opponent player moves something different by a pawn.
NO MORE RULES!!
But some important redondances:
• The joker is always free to move or capture as a normal piece.
• White cannot begin the game moving the joker: its imitation value is undefined.
• When the joker imitates the king, it cannot suffer a check, castling... ; the imitation is just movement imitation, without identification.
• If a player does a castling, the imitation value for the opponent joker will do a king (not a rook).
• If a player plays a joker, he assigns just its actual imitation value to the opponent joker.
• If a player promotes a pawn to a new piece, he assigns to the opponent joker just the imitation of the promoted piece (often the queen, so. Note that this feature is so interesting for the joker skill).
• It is possible to promote a pawn to a joker (in the paper, two cases in which it is the best thing to do). Naturally, the promoted joker will imitate the last piece moved by the opponent. Also, if a player promotes a pawn to joker, he assigns the actual imitation value of its joker to the opponent joker.
• A player cannot move (or promote a pawn with) any piece who assigns to the opponent joker an imitation value able to put in check its king.
This (perfectly consequent) feature is very important in this new game: the joker can "inhibit" very strongly the opponent movement of important pieces: for example queen and rooks at the same time (more in the paper).
Saluti, Pippo