chessjoker
Posted: Sat Mar 15, 2014 8:38 pm
Hello to all,
I devised a new chess variant with one joker for each opponent (named Chessjoker). It was born on febrary 2014.
In the paper that you can download free here, you should find all,
http://www.bubok.es/libros/231097/Chess ... n-giullare
but it is in italian. Anyway - while I am traslating the paper - I can tell you that the new rules is practically just one: the joker moves like the last piece moved by the adversary. [I discovered that this interesting idea also came in head, some years ago, to T. R. Dawson javascript:emoticon(':evil:'); anyway my game is new and original: in the Dawson game "Jester chess", Joker's basic movement suffers various complications and moreover there are many other new pieces].
However, my game aims to be as conservative as possible: I want to keep the traditional chess experience as possible.
Something more:
- Joker just copy movement: if it copy the King, does not suffer check, castling,... If it copy a pawn, does not promote at last row.
- Joker it isn't obbligated to eat if opponent has eaten: can move or eat freely.
- if a pawn promotes, joker copy the promoted piece.
- the board is 9x9 with a disposition very similar to the standard one.
Although this semplicity, the joker is able to introduce peculiar situations, those may strongly inhibit the movement of important pieces (and promotion too) of adversary; and so to determine the match. In the paper, I describe various situation of this kind and other peculiar game condition.
In principle, I was hoping that the joker introdution should be able to reassign superiority to man against the machine; but now, after talking with some expert (Ubaldo Andrea Farina, Harm Muller... ), I am not so sure javascript:emoticon(':?').
Anyway, many people told me that the idea is quite interesting.
I'd like to see Chessjoker implementated in an engine a day... some help?
Thank you, Giuseppe
I devised a new chess variant with one joker for each opponent (named Chessjoker). It was born on febrary 2014.
In the paper that you can download free here, you should find all,
http://www.bubok.es/libros/231097/Chess ... n-giullare
but it is in italian. Anyway - while I am traslating the paper - I can tell you that the new rules is practically just one: the joker moves like the last piece moved by the adversary. [I discovered that this interesting idea also came in head, some years ago, to T. R. Dawson javascript:emoticon(':evil:'); anyway my game is new and original: in the Dawson game "Jester chess", Joker's basic movement suffers various complications and moreover there are many other new pieces].
However, my game aims to be as conservative as possible: I want to keep the traditional chess experience as possible.
Something more:
- Joker just copy movement: if it copy the King, does not suffer check, castling,... If it copy a pawn, does not promote at last row.
- Joker it isn't obbligated to eat if opponent has eaten: can move or eat freely.
- if a pawn promotes, joker copy the promoted piece.
- the board is 9x9 with a disposition very similar to the standard one.
Although this semplicity, the joker is able to introduce peculiar situations, those may strongly inhibit the movement of important pieces (and promotion too) of adversary; and so to determine the match. In the paper, I describe various situation of this kind and other peculiar game condition.
In principle, I was hoping that the joker introdution should be able to reassign superiority to man against the machine; but now, after talking with some expert (Ubaldo Andrea Farina, Harm Muller... ), I am not so sure javascript:emoticon(':?').
Anyway, many people told me that the idea is quite interesting.
I'd like to see Chessjoker implementated in an engine a day... some help?
Thank you, Giuseppe