Don wrote:diep wrote:
We seldom agree, but in this case we do.
Rybka3 is on CCRL 3134 and Houdini which is like 7 plies deeper searching yet having the same eval, it's 3208.
That's 70 elopoints for 7 plies.
However in case of Komodo he's winning 2 ply already at a depth of 10, whereas he's heavy forward pruning last few plies.
It means Komodo without LMR is hopelessly inefficient, so that changes the equasion as i assume Don didn't cut'n paste the evaluation of rybka.
The point is that Don's search is total inefficient *without* LMR.
Komodo without LMR is still stronger than most programs. But what does that matter? This would be like me saying Diep is totally dependent on alpha/beta pruning or else it's hopelessly inefficient. That would be a true but meaningless statement because what matters is how you put everything together.
This basically means don gets more out of LMR than rybka - which could be very true as rybka of course forward prunes a lot last few plies.
Also i advice to Don to quote Johan de Koning to not do incesttesting as incesttesting never is good idea.
Vincent
I have no idea what you are talking about - but we do all our testing against other programs, not komodo vs komodo. Is that what you are talking about?
Don
The most stupid way of forward pruning, if i enable it in Diep, it's 100 elo stronger for Diep in blitz. It's 300 elo stronger in diep-diep. It's 60 elo weaker if i play against other programs.
If i enable multicut. It's a lot of elo stronger at fast time controls single core and especially in diep - diep, and at slower time controls it's a LOT weaker against other programs. Most importantly i noticed that if i enable it, it searches a ply deeper. That matters most 10 to 12 ply.
When diep already gets above 14 ply search depth as a minimum, then multicut no longer gives elo.
Now you claim super-bullet time controls, and something that gives you 2 ply at 10 ply search depth, this for an engine that's gettingeasily 20-25 ply,
and you test komodo versus komodo.
That's not science.
Any claim that anything works for today game playing programs based upon superbullet time controls we cannot take serious. It's only an indication you need to seriously test it at slower time controls at most.
Yet with Diep there is many algorithms that when enabled seem to work at smaller search depths and very few that i can use at tournament time controls at multiple cores.
In your case your thing is single core as well. So you'll have plenty of cores left to do slower time control tests than the superbullet and you'll have plenty of opponents.
If you don't know what i'm speaking about, then i don't know what to think of you, except that such guys belong in the garbage can.
Using crap methods of testing and presenting evidence belongs in the 80s and 90s of computerchess. Not in 21th century.
Vincent
p.s. and it's about time that government also grows up and uses those methods in medicines - right now introducing psychological medicines you just need 200 persons where your new synthetical cocain drugs (such as ADHD medicine for children) needs to be shown 'working' with 95% sureness for just 24 hours or so - instead of 99.99% sureness for long term.
Maybe you can design a new medicine? As that's where the biggest crap scientists work.