Weiss 0.10 released with +250 self-play elo
https://github.com/TerjeKir/weiss/releases/tag/v0.10
New engine releases 2020
Moderators: hgm, Rebel, chrisw
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- Posts: 347
- Joined: Tue Nov 19, 2019 4:34 am
- Location: https://github.com/TerjeKir/weiss
- Full name: Terje Kirstihagen
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- Posts: 41473
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: New engine releases 2020
Excellent progress!
Would have been way too strong in my Division 6 tourney.
Would have been way too strong in my Division 6 tourney.
gbanksnz at gmail.com
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- Posts: 1784
- Joined: Wed Jul 03, 2019 4:42 pm
- Location: Netherlands
- Full name: Marcel Vanthoor
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- Posts: 1364
- Joined: Sat Jul 21, 2018 7:43 am
- Location: Szentendre, Hungary
- Full name: Gabor Szots
Re: New engine releases 2020
Incredible! I hope I'll be able to confirm that.
Gabor Szots
CCRL testing group
CCRL testing group
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- Location: France
Re: New engine releases 2020
Looks like new Weiss is around 2900 indeed
Code: Select all
Rank Name Elo +/- Games Score Draws
1 nemorino 167 36 284 72.4% 29.2%
2 igel-last 71 33 283 60.1% 33.2%
3 minic_dev 47 35 284 56.7% 27.5%
4 Winter -32 35 284 45.4% 27.5%
5 rodentIV -90 34 285 37.4% 31.2%
6 weiss -163 37 284 28.2% 26.1%
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- Posts: 347
- Joined: Tue Nov 19, 2019 4:34 am
- Location: https://github.com/TerjeKir/weiss
- Full name: Terje Kirstihagen
Re: New engine releases 2020
Thanks all
I hope so too @Gabor
Still too soon to hang with the big boys haha @xr_a_y
Tuning eval params by itself probably gained +-150 elo
I hope so too @Gabor
Still too soon to hang with the big boys haha @xr_a_y
Tuning eval params by itself probably gained +-150 elo
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- Posts: 1784
- Joined: Wed Jul 03, 2019 4:42 pm
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- Full name: Marcel Vanthoor
Re: New engine releases 2020
At some point, you'll get there, because the big boys are experiencing diminishing returns. Their progress is going to be slower and slower.
The one obstacle to reaching that level is time and resources. When you get to that level, every single code change has to be tested by 5000 games or so.
I'll have to look into that tuning stuff when I get there. I can imagine that settings for parameters that worked well when the engine was 2100 ELO, don't work well after it gained 30 more evaluation parameters, 5 new search enhancements, and is now over 2800 ELO.Tuning eval params by itself probably gained +-150 elo
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- Posts: 347
- Joined: Tue Nov 19, 2019 4:34 am
- Location: https://github.com/TerjeKir/weiss
- Full name: Terje Kirstihagen
Re: New engine releases 2020
Thanks to Andrew Grant and noobpwnftw, I have access to the necessary resources.mvanthoor wrote: ↑Sun Apr 26, 2020 1:15 pmAt some point, you'll get there, because the big boys are experiencing diminishing returns. Their progress is going to be slower and slower.
The one obstacle to reaching that level is time and resources. When you get to that level, every single code change has to be tested by 5000 games or so.
I'll have to look into that tuning stuff when I get there. I can imagine that settings for parameters that worked well when the engine was 2100 ELO, don't work well after it gained 30 more evaluation parameters, 5 new search enhancements, and is now over 2800 ELO.Tuning eval params by itself probably gained +-150 elo
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- Posts: 1784
- Joined: Wed Jul 03, 2019 4:42 pm
- Location: Netherlands
- Full name: Marcel Vanthoor
Re: New engine releases 2020
Maybe, some day, we'll both be on that platform. It'll take a while though
First, I'll have to upgrade my current computer for local testing at some point. The 6700K that was released almost 5 years ago is still fine for everything I do, except for testing chess engines after a code change. I'm still amazed how people got anything written that actually worked in the 70's and 80's...
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- Joined: Sat Jun 30, 2018 10:58 pm
- Location: Ukraine
- Full name: Volodymyr Shcherbyna
Re: New engine releases 2020
With an access to OpenBench resources I think you will reach 3100+ quite easily, as the biggest challenge for "simple mortals" is the access to computer resources, it is indeed especially hard after 3050+ to get some elo quickly as every single change requires so much testing.