That is true for sudden death as well!ThatsIt wrote:The best timecontrol is "x moves in y time repeated", because theIWB wrote: [...snip...]
EDIT: Thinking about it a time control like 1 move in X minutes is the logical conclusion out of the argumentation for a repeating time. Boring in drawish endgames but somehow logical.
program knows in every stage of the game exactly how much time is left.
Best wishes,
G.S.
But why 40/x? Why not 20/x or 10/x or 1/x? 40/x is because it was always that way. There is no other reason and that is why I called it "crusted" (I think that picture wors only in german).
As all programm use that x in 40/x individually the time control is nothing else then helping the engines/authors to play best chess within the given time. As time is part of the game if should be hanlded by the engine and not by the testers!
Thinking that helping to an end the logical time control would be 1/x as here the engine always now how much time it has for a single move.
Bye
Ingo