ah yes, it freezes for 20 seconds before continuing; analysis engines are started in GUI thread. definitely annoying, but shouldn't happen normally
Myracle GUI
Moderator: Ras
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mar
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- Full name: Martin Sedlak
Re: Myracle GUI
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mar
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Re: Myracle GUI
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bastiball
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Re: Myracle GUI
Appreciation post.
I would like to thank you mar, for the wonderful GUI!
The problem I faced earlier has been resolved. It's perfect GUI once you get used to. It has a lot of room for improvement also.
I would like to thank you mar, for the wonderful GUI!
Basti Dangca
CCRL testing group
CCRL testing group
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mar
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Mark 1
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Re: Myracle GUI
Hi Martin,
I have a question regarding the sorting of the table. In an ongoing tournament I currently have the following standings. Please take a look at positions 8 to 10: they all have 3.5 points, but the ranking order looks a bit strange.
Wouldn’t it make sense to introduce some kind of tiebreak system to sort these cases more accurately?
Mark 1
I have a question regarding the sorting of the table. In an ongoing tournament I currently have the following standings. Please take a look at positions 8 to 10: they all have 3.5 points, but the ranking order looks a bit strange.
Wouldn’t it make sense to introduce some kind of tiebreak system to sort these cases more accurately?
Code: Select all
# Name Points % Elo +/- W-L-D 1 2 3 4 5 6 7 8 9 10 11 12
--------------------------------------------------------------------------------------
1 Superstar 36K 8.0/9 88.9 +361.2 +8-1=0 1 1 1 0 1 1 1 1 1
2 Excalibur Mirage 6.5/9 72.2 +166.0 249.2 +5-1=3 0 = 1 1 = 1 1 = 1
3 Sargon 4.0 6.0/9 66.7 +120.4 264.5 +5-2=2 0 = 0 1 1 = 1 1 1
4 Steinitz 4 Mhz 5.5/9 61.1 +78.5 270.2 +5-3=1 0 1 0 0 = 1 1 1 1
5 Chess 2001 5.0/9 55.6 +38.8 231.4 +4-3=2 1 0 0 0 = 1 = 1 1
6 Sensory 9 5.0/9 55.6 +38.8 231.4 +4-3=2 0 0 1 1 = 0 1 = 1
7 Constellation 4.0/9 44.4 -38.8 186.0 +2-3=4 0 = 1 = = 0 = 1 0
8 Mephisto Europa 3.5/9 38.9 -78.5 270.2 +3-5=1 0 0 0 = 0 1 1 0 1
9 Galileo 3.5/9 38.9 -78.5 162.8 +1-3=5 = 0 = 0 = 1 0 = =
10 Conchess 3.5/9 38.9 -78.5 270.2 +3-5=1 0 0 0 0 = 0 1 1 1
11 Mephisto III 3.0/9 33.3 -120.4 264.5 +2-5=2 = 0 0 0 1 0 = 0 1
12 CXG Enterprise S 0.5/9 5.6 -492.2 +0-8=1 0 0 0 0 0 0 = 0 0
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mar
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Re: Myracle GUI
the sorting is win rate, then S-B for sub-sorting (except sonneborn-berger is not visible in the crosstable)Mark 1 wrote: ↑Sat Jul 04, 2026 7:56 pm I have a question regarding the sorting of the table. In an ongoing tournament I currently have the following standings. Please take a look at positions 8 to 10: they all have 3.5 points, but the ranking order looks a bit strange.
Wouldn’t it make sense to introduce some kind of tiebreak system to sort these cases more accurately?
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Mark 1
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- Full name: Mark 1
Re: Myracle GUI
Ah okay, then the tie‑break is included.
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mar
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Re: Myracle GUI
build 93 is up:
- fix: show "draw by insufficient material" instead of "draw by material" in pgn comments
- fix: analysis no longer freezes the GUI for long time if engine path is invalid
- new feature: multiple layouts that can be switched using alt-1 to alt-8 on the fly
- new feature: very simple game analysis (uses primary configured analysis engine)
- now using lichess eco codes (CC0) - you have to update gui_data.zip too to make it work
once again, defender "detects" the binary, being the only one (as usual)...
- fix: show "draw by insufficient material" instead of "draw by material" in pgn comments
- fix: analysis no longer freezes the GUI for long time if engine path is invalid
- new feature: multiple layouts that can be switched using alt-1 to alt-8 on the fly
- new feature: very simple game analysis (uses primary configured analysis engine)
- now using lichess eco codes (CC0) - you have to update gui_data.zip too to make it work
once again, defender "detects" the binary, being the only one (as usual)...
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vencenda
- Posts: 38
- Joined: Thu Dec 09, 2021 8:18 pm
- Full name: Michael Titherick
Re: Myracle GUI
Amazing update, thank you! The multiple layouts and game analysis are amazing additions. I'd love it if it was possible to include the positions' evaluations and maybe an eval graph in the analysis results.
Also, I don't think this is important but I think I noticed a little bug:
If you open a new tab and start moving the pieces around (I think this is different than a Human-Human game because this behavior doesn't occur in Human-Human games that start from "Game" menu), the "draw by insufficient material" appears one ply later than it should. If for example a king takes the last pawn and now only the two kings remain on the board, the game stops only after the other player makes a move.
Also, I don't think this is important but I think I noticed a little bug:
If you open a new tab and start moving the pieces around (I think this is different than a Human-Human game because this behavior doesn't occur in Human-Human games that start from "Game" menu), the "draw by insufficient material" appears one ply later than it should. If for example a king takes the last pawn and now only the two kings remain on the board, the game stops only after the other player makes a move.