Beat you...GenoM wrote:If anyone wants to make "Conka" -- of course, at the moment.Christopher Conkie wrote:
We have got a Clonka already....don't want you (or anyone else) getting confused. That would be "L"ish.
Moderator: Ras
Beat you...GenoM wrote:If anyone wants to make "Conka" -- of course, at the moment.Christopher Conkie wrote:
This is good enough for me. I will no longer be testing Strelka now that Vas has publicly made this statement.Harvey Williamson wrote:Another post from the Rybka forum today:Graham Banks wrote:My understanding is that the Belkas are just beta versions of a modified Strelka put together by the WildCat author.geots wrote:Harvey, correct me if im wrong. The whole Strelka issue is what it is: it just depends on who you ask right now. But for anyone to create a program or offshoot of one, and name it Belka- seems like just a slap in the face to anyone who seriously cares about computer chess.
Best,
I doubt there will be an actual final engine release called Belka. Probably just a new and improved Strelka.
Regards, Graham.
Ray,
first, I appreciate the work of the CCRL. I understand also that internally, this is a difficult topic for you, as you have some Strelka advocates in your team and as this has turned into an emotional topic for some people.
Your explanation, however, just doesn't cut it. Why don't you test Patriot or El Chinito or any of the other clones? Since when are you obligated to wait for a court case? Explain it to yourself however you like, but you are making a statement.
http://www.quotedb.com/quotes/29
Vas
My opinion is that strelka is not a clone of fruit.GenoM wrote:Hi Marc
I think you've missed something: there was an examination of sources of Strelka (by experts in this field) and their conclusion was that Strelka is not a clone of Fruit.
NoGenoM wrote:Can you tell such a thing about Rybka beta and Fruit 2.1?Uri Blass wrote:I only know that the fact that the output of strelka is similiar to rybka beta is no accident so I can say that strelka is based on rybka without saying if it is based on rybka's source or based on rybka's output.
Thanks,
Geno
Note that I looked at the code of strelka1.8 and did not find the stringmjlef wrote:Here is an interesting experiment. Talke Belka 1.8.13. It comes with two files. One is a header file (EvalConsts.h) describing what some variables do. Although the comments ar ein Russian, I had a Bulgarian friend translate the comments for me. Variable names are very close to what is used in the Piece Square Table (PST.cpp) file that comes with Fruit. For example:
extern int BishopLine[8];
in Fruit this is:
static const int BishopLine[8] = {
-3, -1, +0, +1, +1, +0, -1, -3,
};
In fact, most of the names appear in Fruit and have the same apparent meanings. There are som new terms (not a lot), sveral involving a more detailed passed pawn evaluation.
So, I go to thinking. the person.txt file lets you set new values to be used for any of the terms in person.txt. If you have an empty person.txt, it reverst all values to whatever the defaults are. You can quikly figure out what the default values are by putting numbers in one line like this:
BishopLine 0 0 0 0 0 0 0 0
that would set these values to all 0. You then run a short search to a fixed depth, change the values and run again. When I did this, and used the fact written here that 3399 is a "pawn", so 33.9 would be 1/100 th a pawn (used in Fruit), the values for BishopLine when divided by 33.9 come out to:
-3, -1, 0, 1, 1, 0,-1, -3
Exactly the values used in Fruit 2.1. And this is true for all the "Line" variables I tried, and many of the other constants as well. If Belka is a clone it certainly has a lot of Fruit in it.
This seems to be evidence that the author starte dwith Fruit as a model, which I think was mentioned here.