I remain unconvinced of that. In blitz games, on a chess server, perhaps, and I plan on testing this hypothesis in real games myself before long. But for more serious games at longer time controls, I don't believe just centralizing pieces and being tactically sharp is good enough. It is very easy to play into a dead lost position before you have any idea the roof is falling in. And by that time it is all over.Uri Blass wrote:programs today do not need more than piece square table evaluation and fast search to reach 2000
one of the main problems of Eden is that it is very slow and I say very slow I mean that it is probably possible to make it more than 10 times faster.
If you also add better order of moves and hash then I believe that it can get above 2000 with no evaluation change.
Uri
I'm not sure my idea of taking crafty and cutting out everything but the piece/square tables is reasonable for this test, but it is the best I can do. It is probably a bit more mature in other areas such as the null-move stuff, reductions, extensions, etc.