Rebel wrote: ↑Mon Jul 28, 2025 7:13 pm
We must have a different understanding about the definition of a king attack.
Indeed, for me a king-attack does not happen in or close before the endgame like in this game here. This king-attack was just a possible threat in the whole middlegame. But it did not happen. When it finally became a real threat, the game was already in the endgame.
Thats exactly what the core of the problem is, IMO: The simple HCE-eval sees a possible king-attack, but that does not mean, it really happens, because the eval of the playing engine can be totally different - perhaps it wants just to win the endgame and uses the threat of a king-attack just for some positional progress. Who knows? Your tool does not, my tool does not. So, IMHO it is way better not to use any evals. Especially not using a simple HCE-eval when deciding, if a superstrong neuralnet engine launches a king-attack or not. That will never work properly, I presume. A neuralnet evaluation is on another planet, compared to a simple HCE-eval. Thats why HCE evals are no longer used in engines.
But, for me, it seems legit, that an engine, which is a great king-attacking-player, should score very good in my sub-EAS-stat "Very short wins", because real king-attacks (launched right after the opening!) will lead to more wins in this category (mating the king with an attack launched right after the opening is a very short win...)
Here my Super 3 Tournament
Code: Select all
C: Very short wins (40 moves or less) : [1]:04.00% CSTal 2.1 EAS
[2]:02.43% Patricia 250510 a512
[3]:01.92% Rebel Extreme 1.0
[4]:01.68% Revenge 1.0 avx2
[5]:01.66% Cerberus 21124081r81
Clear lead for CSTal 2.1 EAS here.
Or take a look of the C-category of my full UHO-Ratinglist (1.8 million games). Same here:
Code: Select all
C: Very short wins (45 moves or less) : [1]:11.05% CSTal 2.1 EAS
[2]:09.00% Patricia 3.1 avx2
[3]:07.97% Patricia 250510 a512
[4]:07.32% Stockfish final HCE
[5]:06.16% Slow Chess 2.9 avx2
So, it is possible to find the best king-attacker without using any evals? Not sure about that, but it looks promising. This category alone seems to find the good king-attacking engines. To find the king-attack games, you should look only into these supershort wins (using a way smaller king-attack margin than 100) and search for king-attack patterns only in these games. This could work. Perhaps.
So, I would try this: Calculate the average length of all won games and sub -15 or -10 or -5 (experimental...). Then look only in games for a king-attack, which are that short, but do this with a smaller king-attack-margin to find more games.