CSVN Programmers' Tournaments May 2014
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Re: CSVN Programmers' Tournaments May 2014
What are the minimum winboard commands that I have to implement to run a match or tournament.
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Re: CSVN Programmers' Tournaments May 2014
new, go, force (in addition to Chess moves) should do it, if you ignore the rest, and hard-code the engine's time-control setting for the time you want to run the tournament at, and let it keep track of the tme it used by itself.
Better to also implement 'time' and 'level', though, so you can also use other TC, and prevent the clocks from getting out of sync by using the GUI's clock.
Better to also implement 'time' and 'level', though, so you can also use other TC, and prevent the clocks from getting out of sync by using the GUI's clock.
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Re: CSVN Programmers' Tournaments May 2014
There was a time in which my fingers on vi were faster than on firefox...
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Re: CSVN Programmers' Tournaments May 2014
World changes and evolves, and engines get stronger and stronger. Why keep old elephants and make brand new engine champions (like mine) rest because of that?hgm wrote:...but backward compatibility is sort of sacred.

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Re: CSVN Programmers' Tournaments May 2014
I think there is more wisdom in: "If it ain't broken, don't fix it".
The setboard command works fine, and could not possibly work better.
Breaking the vast majority of engines for a change that does not open any new possibility whatsoever, doesn't seem a good idea. (If you have no commercial interest in selling new engines, that is.)
The setboard command works fine, and could not possibly work better.
Breaking the vast majority of engines for a change that does not open any new possibility whatsoever, doesn't seem a good idea. (If you have no commercial interest in selling new engines, that is.)
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Re: CSVN Programmers' Tournaments May 2014
What does the final score mean. For instance 0-7-3.hgm wrote:new, go, force (in addition to Chess moves) should do it, if you ignore the rest, and hard-code the engine's time-control setting for the time you want to run the tournament at, and let it keep track of the tme it used by itself.
Better to also implement 'time' and 'level', though, so you can also use other TC, and prevent the clocks from getting out of sync by using the GUI's clock.
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Re: CSVN Programmers' Tournaments May 2014
wins - losses - draws
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Re: CSVN Programmers' Tournaments May 2014
The Baron has won the 46th CSVN Programmer's Tournament in Leiden. Congratulations Richard!
Hardware details here: 46th PT 2014 Leiden: List of participants.
Games here: PT46.pgn.bz2.
The next Leiden event will probably be held in the last weekend of October. Official announcement will follow soon. Also next time we plan to pair it with an Internet warm-up tournament.
Thanks to all participating!
Code: Select all
No. PNo. Name Score WP SB
-------------------------------------------
1. 5 The Baron 6.0 22.0 17.00
2. 4 Arasan 5.0 23.0 15.00
3. 3 Dirty 4.5 23.5 11.75
7 Rookie 4.5 23.5 11.50
5. 6 DBP/PuppetMaster 3.5 24.5 8.50
6. 8 The King 2.5 25.5 4.25
7. 1 Spartacus 2.0 26.0 4.00
8. 2 Kallisto 0.0 28.0 0.00
Games here: PT46.pgn.bz2.
The next Leiden event will probably be held in the last weekend of October. Official announcement will follow soon. Also next time we plan to pair it with an Internet warm-up tournament.
Thanks to all participating!
[Account deleted]
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Re: CSVN Programmers' Tournaments May 2014
Congrats to Richard as well!mvk wrote:The Baron has won the 46th CSVN Programmer's Tournament in Leiden. Congratulations Richard!
Hardware details here: 46th PT 2014 Leiden: List of participants.Code: Select all
No. PNo. Name Score WP SB ------------------------------------------- 1. 5 The Baron 6.0 22.0 17.00 2. 4 Arasan 5.0 23.0 15.00 3. 3 Dirty 4.5 23.5 11.75 7 Rookie 4.5 23.5 11.50 5. 6 DBP/PuppetMaster 3.5 24.5 8.50 6. 8 The King 2.5 25.5 4.25 7. 1 Spartacus 2.0 26.0 4.00 8. 2 Kallisto 0.0 28.0 0.00
Games here: PT46.pgn.bz2.
The next Leiden event will probably be held in the last weekend of October. Official announcement will follow soon. Also next time we plan to pair it with an Internet warm-up tournament.
Thanks to all participating!
One question for Folkert about PuppetMaster, what were the seven engines running on each of the seven RPIs?
Thanks,
Gerd
Re: CSVN Programmers' Tournaments May 2014
Gerd,Gerd Isenberg wrote:Congrats to Richard as well!
One question for Folkert about PuppetMaster, what were the seven engines running on each of the seven RPIs?
Thanks,
Gerd
The Udoo was running a program of myself: it coordinates the selection of moves etc and the communication with the rpi's.
The rpis ran:
# node1: bikjump
# node2: gnuchess
# node3: fruit
# node4: toga2
# node5: stockfish
# node6: minkochess
# node7: arasan