I want to throw out a previous comment I made.Rodolfo Leoni wrote:As I said, it cannot be reproduced. So, we have no answers. Only questions. And the main question is:Ras wrote:Right, but the best approach possible is so far off the match that conclusions aren't valid anymore.Rodolfo Leoni wrote:As the real "match" conditions cannot be reproduced, I think Kai Laskos performed the best scientific approach possible to the question of how much SF got handicapped.
Why did they need to give SF such handicaps?
My personal opinion is that they didn't really want a hard fight.
If the Cerebellum Brainfish people would release their program publicly we could train it around the clock on a server and build our own chess engine book. I have played with cerebellum and it goes very deep. Give SF Dev 128 GB or more instead of 1 GB ?! of DDR4 4000 Mhz Ram and 30 overclocked cores plus 7 man EGTB. The 1 minute time control would have to be scotched. Maybe use a liquid nitrogen setup if that would help however that works. The mere 3 losses with black would be eliminated and maybe turned to wins. The 25 losses against white would be chipped away at. Much more drawn and some would be wins. AZ has accomplished something amazing and shaken up the chess computer world but they have not conquered the chess engine world until further notice. Why in the world didn't they let Deep Zero run for a week and learn. I think Milos might be right. After 4 hours it maxed out. It was saturated.
