I'd vote for the latterphenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
Regards,
CL
Moderator: Ras
I'd vote for the latterphenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
No rule in chess says "you must play the shortest possible mate." Hence, not all engines try to do that. The first mate found is more than good enough.phenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
There are no rules in effect, it's just a matter of common sense.bob wrote:No rule in chess says "you must play the shortest possible mate." Hence, not all engines try to do that. The first mate found is more than good enough.phenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
Why not just include a UCI "check" option called "Disable Verification Search"? But then again, there would be loud arguments about whether "true" or "false" should be the default.Uri Blass wrote: Marco's conclusions are not orrect.
He claims that the verification search does not change ELO level
but there is zero evidence for it.
passing twice SPRT(-4,0) only means no significant regression by removing verification search and there is no similiar proof that adding verification search does not reduce the elo.
In order to have a similiar proof we need to run SPRT(0,4) twice and get negative result twice both at 15+0.05 and 60+0.05 when one positive result stop the test and means removing verification search.
the research of optimum or of what goes up to it.BBauer wrote:What do you mean by common sense?
Humans often choose a longer way to win simply because its easier to play.
For me mate in 10 is as good as mate in 5.
I see a problem when the best move is never found.
This happens often in stockfish even so stockfish is very strong.
Perhaps the problem will remain for a long time.
Thats why modifications like sting come up.
Kind regards
Bernhard
When you got a mate score you already done 99% of the wayphenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
Of course but the your target is not only to get from point A to point B but to do it fast.phenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
You are mistaken ... The characteristic of a strong player or a strong engine is that most moves are more accurate, are rating increases, and vice versa. I am surprised to read this from you.Uri Blass wrote:Of course but the your target is not only to get from point A to point B but to do it fast.phenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
When the target is to get higher chess rating it is unimportant if you win faster or slower.
An engine can have pruning rules that prevent it to find the best move in some winning positions with no reduction in playing strength.phenri wrote:You are mistaken ... The characteristic of a strong player or a strong engine is that most moves are more accurate, are rating increases, and vice versa. I am surprised to read this from you.Uri Blass wrote:Of course but the your target is not only to get from point A to point B but to do it fast.phenri wrote:I took my GPS in car so he guides me from point A to point B. If it makes me go through xyz points, I throw it out the window.
When the target is to get higher chess rating it is unimportant if you win faster or slower.
The sentence on the GPS was just a metaphor, as I will say this: "Over the tool is accurate, more efficient you are."
Now we do not go astray please, this thread is for discussions about the Zugzwang and the difficulty of engines in certain positions and not the checkmate in x or y number of moves started by someone.