No, I was referring to Chesspartner. I love how it communicates with UCI engines and Winboard engines flawlessly.Tony Thomas wrote:So Rebel 12 comes with an interface other than Chesspartner??
List of Engines With Attractive Playing Style ;-)
Moderator: Ras
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Re: List of Engines With Attractive Playing Style ;-)
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- Location: IAȘI - the historical capital of MOLDOVA
- Full name: Silvian Rucsandescu
Re: List of Engines With Attractive Playing Style ;-)
Ovyron wrote:Ah! It's the first time I hear this, can you give an example? Being a Pro Deo fan and not noticing this change in style is worrying.Sylwy wrote:ProDeo is more strong but losted a lot of from the style of his little brother.
WOW !
Just a moment please ! You don't know the ancestors of Rebel 12 ? You don't heave the famous CD-ROM from January 2000 A J.CH. including REBEL-TIGER and REBEL 10 ?
What a tragedy ! (

The ancestors of ProDeo were famous chess engines ! Rebel 12 has hot-blooded ! ProDeo is only a naughty boy !
Regards & compunctions,(

Silvian



Re: List of Engines With Attractive Playing Style ;-)
Arena does it much better.Ovyron wrote:No, I was referring to Chesspartner. I love how it communicates with UCI engines and Winboard engines flawlessly.Tony Thomas wrote:So Rebel 12 comes with an interface other than Chesspartner??

Re: List of Engines With Attractive Playing Style ;-)
Thanks Swami,swami wrote:So, my favourite engines going by style regardless of its strength is
1. Chess Thinker or Chess System Tal
(My Favourite two engines with attractive attacking playing style)
2. Chess Tiger
(very anti-human, cunningly threatening, beware!)
3. Junior
(protect your king side from this engine, you wouldn't have a chance to see the endgame!)
4. Gandalf:
[...]
(Another attacker. This is pretty good one. though it doesn't alway go for an early attack in the middle game, but it is very agressive and has good understsanding of all strategies possible.
Never seen a unfathomable nonsense moves. Tactics is where its weakness lies.)
5. Spike (it's spike! who could resist, after all)
Honourable mention:
6. King of Kings (finest example of very computer like playing style)
7. Wchess At its own league it's pretty good at combinations.
I would like to know your list...
I guess CSTal might feature in more style lists if it was available in UCI(?) - not actually sure what that would involve and UI stuff never was my field, but apparently some people would like it.
Chris
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Re: List of Engines With Attractive Playing Style ;-)
Hi Chris,chrisw wrote: Thanks Swami,
I guess CSTal might feature in more style lists if it was available in UCI(?) - not actually sure what that would involve and UI stuff never was my field, but apparently some people would like it.
Chris
I think making it UCI is easier as it is just an additional few lines of code but I'm not sure. Stefan explained the UCI protocol and Fruit open source has few lines of code as well, gives you something to learn.
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Re: List of Engines With Attractive Playing Style ;-)
No, I only have Rebel 12 and old Rebel Decade. But I remember playing games with Rebel 12, and then going Pro Deo, and I liked Pro Deo 1.0 better (same style, stronger engine.) Next versions of Pro Deo got better and better, so this "Pro Deo got worse style wise" seems a matter of opinion.
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Re: List of Engines With Attractive Playing Style ;-)
I tried Arena and felt it was bloated. With ChessPartner is just ZOOM BAM! Engine installed! Then Wheem! WOO! Tournament has started, tournament has finished!Tony Thomas wrote:Arena does it much better.
You don't even need to run the GUI because the Engine Research Tool in where you run the tourney and matches is a separate program, and is a very simplistic but powerful one, all I need. I am a Rybka GUI Beta tester and I still use ChessPartner for running tourneys (Not because Rybka GUI is bad, but because of ERT's simplicity.)
I only used ERT because it allowed me to use ProDeo personalities as Winboard engine, but now that I test newer engines, I deem it still the best option.
Re: List of Engines With Attractive Playing Style ;-)
I would guess it would be quite difficult for CSTal. I didn't have anything to do with the GUI or the disc handling or the internet handling or the database handling, but I do know that the whole program was enormous, everything was embedded within everything else and the whole structure hopelessly interdependent. Nothing was written in any way or style similar to the relatively text based engine to UI that is now the norm.swami wrote:Hi Chris,chrisw wrote: Thanks Swami,
I guess CSTal might feature in more style lists if it was available in UCI(?) - not actually sure what that would involve and UI stuff never was my field, but apparently some people would like it.
Chris
I think making it UCI is easier as it is just an additional few lines of code but I'm not sure. Stefan explained the UCI protocol and Fruit open source has few lines of code as well, gives you something to learn.
A minor change by the GUI programmer to something in the GUI would, according to Thorsten, change the entire strength and play style of the engine. Whether this is true or not, I don't know, but I would wager that no future variant of CSTal would satisfy Thorsten, he'll always claim v95.6 or something was best.
Chris
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Re: List of Engines With Attractive Playing Style ;-)
I like UCI because it lets you use additional features like Multi-PV and move ignoringswami wrote:I think making it UCI is easier as it is just an additional few lines of code

Another engine with interesting playing style is always welcome

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Re: List of Engines With Attractive Playing Style ;-)
That's incredibly odd. Why would changing some protocol elements in the UI dialogue affect the engine strength? Not just to CSTal, but even in theory?chrisw wrote:I would guess it would be quite difficult for CSTal. I didn't have anything to do with the GUI or the disc handling or the internet handling or the database handling, but I do know that the whole program was enormous, everything was embedded within everything else and the whole structure hopelessly interdependent. Nothing was written in any way or style similar to the relatively text based engine to UI that is now the norm.swami wrote:Hi Chris,chrisw wrote: Thanks Swami,
I guess CSTal might feature in more style lists if it was available in UCI(?) - not actually sure what that would involve and UI stuff never was my field, but apparently some people would like it.
Chris
I think making it UCI is easier as it is just an additional few lines of code but I'm not sure. Stefan explained the UCI protocol and Fruit open source has few lines of code as well, gives you something to learn.
A minor change by the GUI programmer to something in the GUI would, according to Thorsten, change the entire strength and play style of the engine. Whether this is true or not, I don't know, but I would wager that no future variant of CSTal would satisfy Thorsten, he'll always claim v95.6 or something was best.
Chris
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."