Such options are very detrimental for the general quality of engines. They encourage authors to make a mess of their time management, and before you know it they will be blaming the user for the fact that their engines flag, for not setting the overstep margin large enough...Modern Times wrote:ChessGUI has an "overstep margin" setting in milliseconds. That might help, typically you might set that at 1,000. But for sudden death time controls, if you get a very long game, engines will get into time trouble eventually, same as humans can.
ChessGUI 0.245f is available
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hgm
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Re: ChessGUI 0.245f is available
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Modern Times
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Re: ChessGUI 0.245f is available
OK, so you want the game adjudicated as a draw because of the 0.00 eval ? That can certainly avoid time losses if the game goes on until the 50 move rule or 3-fold rep.Krzysztof Grzelak wrote:
Thank you very much for your answer Ray. What I mean is that, for example, when the engine 5 seconds remain until the end of the game is how to evaluate 0.00 as soon as possible should make moves on the board.
ChessGUI has the best adjudication options of all the GUIs that I have used. For example, you can set it as Game > 60 moves and last 10 moves < 5 centipawns (0.05) eval. That is what I use for most of my games.