On-line engine blitz tourney February

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amanjpro
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Joined: Sat Mar 13, 2021 1:47 am
Full name: Amanj Sherwany

Re: On-line engine blitz tourney February

Post by amanjpro »

dangi12012 wrote: Sun Feb 13, 2022 2:03 am Note to self: Install EGTB, Smaller Hashtable size

Also I think it would be good to include hardware and engine ID in the rankings.
Its just meaningless to compare anything without knowing relative HW performance and if its an SF clone or original work.

For example its clear the NightmareX was running original work with an Threadripper 3970X which is 32 cores.
It would be interesting to see what was behind BelFish since that is a SF derivate but with unknown hardware.
More interesting would be if people join with original engines not SF clones
Joost Buijs
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Location: Almere, The Netherlands

Re: On-line engine blitz tourney February

Post by Joost Buijs »

dangi12012 wrote: Sun Feb 13, 2022 2:03 am It would be interesting to see what was behind BelFish since that is a SF derivate but with unknown hardware.
As far as I know Belka is running a modified Stockfish on just a single core, at least this is what he did in the past. If you want to know for sure you have to ask him yourself, but he is not very often at this forum.

This tournament is basically meant for programmers to test their engines, although it is not strictly forbidden to join with something non original, it is not desired to have people running unmodified Stockfish engines, at least if they are not one of the authors.
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Rebel
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Full name: Ed Schröder

Re: On-line engine blitz tourney February

Post by Rebel »

Joost Buijs wrote: Sat Feb 12, 2022 10:48 pm This time there were some problems at the start of the tournament. Pontifex and EdSchroder refused to move a few times, CSTal was observing other games during the tournament which seemed to mess up something. Zahak and EdSchroder both had problems with time control.
Tourney was my baptism and I wasn't even planning to play, just to watch and herein (I think) lies the problem. I logged in too late, typed follow CSTal but then at some point also noticed my engine was playing and lost the first 4 games in a row due to 4 time forfeits. Then Eendje helped me out and things went well.
90% of coding is debugging, the other 10% is writing bugs.