JuLieN wrote:Thanks Jesús, interesting results. Was this a Mac engines tournament as well? What were the engines in your tournament?
No! I have never used Mac (I am a Windows XP user). What I did is take the results of your tournament and feed my rating tool with them, just for comparison with EloSTAT ratings. So, 'Engine 01' is Fire-xTreme-2.2, 'Engine 02' is Hiarcs-12.1, ..., 'Engine 19' is Amundsen-0.80 and 'Engine 20' is Gaia-3.5.
I did not run any tournament. Sorry for the confusion.
JuLieN wrote:Thanks Jesús, interesting results. Was this a Mac engines tournament as well? What were the engines in your tournament?
No! I have never used Mac (I am a Windows XP user). What I did is take the results of your tournament and feed my rating tool with them, just for comparison with EloSTAT ratings. So, 'Engine 01' is Fire-xTreme-2.2, 'Engine 02' is Hiarcs-12.1, ..., 'Engine 19' is Amundsen-0.80 and 'Engine 20' is Gaia-3.5.
I did not run any tournament. Sorry for the confusion.
Regards from Spain.
Ajedrecista.
Ok, then your rating tool seems to be very exact now!
JuLieN wrote:
If you wonder where Danasah is, it crashed so I had to replace it with Rattatechess, first "different" engine of the League 2 tournament.
You have a debug file at which the engine failed?
You make several tournaments at the same time? (each tournament on a cpu)
JuLieN wrote:
If you wonder where Danasah is, it crashed so I had to replace it with Rattatechess, first "different" engine of the League 2 tournament.
You have a debug file at which the engine failed?
You make several tournaments at the same time? (each tournament on a cpu)
Hi Pedro. Sorry, I didn't get any debug file. cutechess only says things like "engine x disconnected"... and it just stops the tournament. Danasah played 76 games without problem, but "disconnected" in the next phase. So it's not "unstable", but once is enough to stop the tournament, sadly.
EDIT: yes, I play 8 games simultaneously. All single-threaded for this reason.
JuLieN wrote:
If you wonder where Danasah is, it crashed so I had to replace it with Rattatechess, first "different" engine of the League 2 tournament.
You have a debug file at which the engine failed?
You make several tournaments at the same time? (each tournament on a cpu)
Hi Pedro. Sorry, I didn't get any debug file. cutechess only says things like "engine x disconnected"... and it just stops the tournament. Danasah played 76 games without problem, but "disconnected" in the next phase. So it's not "unstable", but once is enough to stop the tournament, sadly.
EDIT: yes, I play 8 games simultaneously. All single-threaded for this reason.
I've played hundreds of games with different versions of the engine and I see no crash (I not play games simultaneously, I have one computer only with 2 cpu)
Recently testing the engine for CEGT, it seems that Werner has had a crash I think just using the engine with several tournaments simultaneously.
Perhaps the problem is access to the bitbases simultaneously if you're using, then suggest doing the test of playing without them.
JuLieN wrote:
If you wonder where Danasah is, it crashed so I had to replace it with Rattatechess, first "different" engine of the League 2 tournament.
You have a debug file at which the engine failed?
You make several tournaments at the same time? (each tournament on a cpu)
Hi Pedro. Sorry, I didn't get any debug file. cutechess only says things like "engine x disconnected"... and it just stops the tournament. Danasah played 76 games without problem, but "disconnected" in the next phase. So it's not "unstable", but once is enough to stop the tournament, sadly.
EDIT: yes, I play 8 games simultaneously. All single-threaded for this reason.
I've played hundreds of games with different versions of the engine and I see no crash (I not play games simultaneously, I have one computer only with 2 cpu)
Recently testing the engine for CEGT, it seems that Werner has had a crash I think just using the engine with several tournaments simultaneously.
Perhaps the problem is access to the bitbases simultaneously if you're using, then suggest doing the test of playing without them.
No, I don't use bitbases. But with what you say there seems to be a pattern: Danasah maybe doesn't like to be run with many other engines running in the same time ?