
GambitFruit 4bx SE....
Moderator: Ras
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Re: GambitFruit 4bx SE....
Thank you Dr. DeebDr.Wael Deeb wrote:It would be a great idea CliffKirk wrote:Wonder if Ed would let him work on ProDeo to make it SMP?Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5
Interesting stuff and another toy to play with![]()
Digging for hidden chess engines regards,
Dr.D
Maybe he could talk to the Gromit/Anaconda developers to make it SMP as well. One of my fav's from the "olden days"
http://hobblefrank.homepage.t-online.de ... /index.htm
http://www.pocketgrandmaster.com/english/odload.html

How do we go about getting the parties together?
“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”
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Re: GambitFruit 4bx SE....
I'm good to go Cliff,no problems at allKirk wrote:Thank you Dr. DeebDr.Wael Deeb wrote:It would be a great idea CliffKirk wrote:Wonder if Ed would let him work on ProDeo to make it SMP?Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5
Interesting stuff and another toy to play with![]()
Digging for hidden chess engines regards,
Dr.D
Maybe he could talk to the Gromit/Anaconda developers to make it SMP as well. One of my fav's from the "olden days"
http://hobblefrank.homepage.t-online.de ... /index.htm
http://www.pocketgrandmaster.com/english/odload.html![]()
How do we go about getting the parties together?

_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Re: GambitFruit 4bx SE....
What is crafty-mpc.7z mentioned in that forum?Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5
Interesting stuff and another toy to play with![]()
Digging for hidden chess engines regards,
Dr.D
“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”
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Re: GambitFruit 4bx SE....
I have no idea Cliff,but will dig into itKirk wrote:What is crafty-mpc.7z mentioned in that forum?Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5
Interesting stuff and another toy to play with![]()
Digging for hidden chess engines regards,
Dr.D

_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Re: GambitFruit 4bx SE....
Since I started that post at TDDB, I might as well answer. Somebody submitted an older Crafty source-code based on this link: http://www.cs.ubc.ca/~jiang/ .Kirk wrote:What is crafty-mpc.7z mentioned in that forum?Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5
Interesting stuff and another toy to play with![]()
Digging for hidden chess engines regards,
Dr.D
Here's the abstract:
Code: Select all
FIRST EXPERIMENTAL RESULTS OF PROBCUT
APPLIED TO CHESS
A.X. Jiang
Department of Computer Science, University of British Columbia, Vancouver, Canada
albertjiang@yahoo.com
M. Buro
Department of Computing Science, University of Alberta, Edmonton, Alberta, Canada
mburo@cs.ualberta.ca, http://www.cs.ualberta.ca/˜mburo/
Abstract ProbCut is a selective-search enhancement to the standard alpha–beta algorithm
for two–person games. ProbCut and its improved variant Multi–ProbCut (MPC)
have been shown to be effective in Othello and Shogi, but there had not been
any report of success in the game of chess previously. This paper discusses our
implementation of ProbCut and MPC in the chess engine . Initial test
results suggest that the MPC version of is stronger than the original
version of : it searches deeper in promising lines and defeated the
original +22 (59.4%) in a 64–game match. Incorporating
MPC into also increased its tournament performance against –
another strong chess program: ’s speed chess tournament score went
up from 51% to 56%.
GambitFruit4bxSE on the other hand is a fun engine project where I'll slip (as much as I can, the latest additions that I could leak in our development

I'm just keeping the forum active, starting again my engine testing seriously, and practicing to compile ( and revive) old forgotten open-source engines...nothing else to do at home!
Denis
e-mail: computer.chess@hotmail.com
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Re: GambitFruit 4bx SE....
Any chance you could upgrade ProDeo to SMP? I hope Ed would not mind. Would love to see how that classic engine would improve!Denis P. Mendoza wrote:Since I started that post at TDDB, I might as well answer. Somebody submitted an older Crafty source-code based on this link: http://www.cs.ubc.ca/~jiang/ .Kirk wrote:What is crafty-mpc.7z mentioned in that forum?Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5
Interesting stuff and another toy to play with![]()
Digging for hidden chess engines regards,
Dr.D
Here's the abstract:
This Crafty is based on Crafty v18.15 but quite a challenge to compile. I could only build an SP version with only basic optimization. Maybe Jim could help me here. It's quite a strong engine too.Code: Select all
FIRST EXPERIMENTAL RESULTS OF PROBCUT APPLIED TO CHESS A.X. Jiang Department of Computer Science, University of British Columbia, Vancouver, Canada albertjiang@yahoo.com M. Buro Department of Computing Science, University of Alberta, Edmonton, Alberta, Canada mburo@cs.ualberta.ca, http://www.cs.ualberta.ca/˜mburo/ Abstract ProbCut is a selective-search enhancement to the standard alpha–beta algorithm for two–person games. ProbCut and its improved variant Multi–ProbCut (MPC) have been shown to be effective in Othello and Shogi, but there had not been any report of success in the game of chess previously. This paper discusses our implementation of ProbCut and MPC in the chess engine ��. Initial test results suggest that the MPC version of �� is stronger than the original version of ��: it searches deeper in promising lines and defeated the original �� +22���� (59.4%) in a 64–game match. Incorporating MPC into �� also increased its tournament performance against – another strong chess program: ��’s speed chess tournament score went up from 51% to 56%.
GambitFruit4bxSE on the other hand is a fun engine project where I'll slip (as much as I can, the latest additions that I could leak in our development). I for one am still waiting for the next official release. The general rule should be around +30 elo at the minimum.
I'm just keeping the forum active, starting again my engine testing seriously, and practicing to compile ( and revive) old forgotten open-source engines...nothing else to do at home!
Denis

“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”
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Re: GambitFruit 4bx SE....
tournament finished:
__________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________
Code: Select all
Motor Punkte Ry Ga Fr Ry To Hi Na SP Za Gl Cy Cy Br Lo Ch Tw Sp Al Ru Sc Th Pr Co Ar Di Do Ro No Ar He Do Te S-B
01: Rybka 3 32-bit [1 CPU] 51,0/62 ·· =1 10 =1 01 11 11 =0 =1 =1 11 1= 1= 10 11 =1 11 1= =1 11 1= 11 1= 11 11 =1 =1 11 11 11 11 11 1483,5
02: GambitFruit4bxSE-allpurpose 46,0/62 =0 ·· 0= 00 01 01 == 10 1= =1 == 10 11 == 11 1= 11 11 11 1= 11 11 10 =1 11 11 1= 11 11 11 11 11 1256,7
03: Fruit235m-32 45,5/62 01 1= ·· 10 01 0= 11 0= 1= 1= 11 =0 1= 1= =0 10 =1 == 11 == 11 =1 11 =1 11 1= 11 11 11 11 11 11 1277,2
04: Rybka v2.2n2.mp.w32 [1 CPU] 45,0/62 =0 11 01 ·· 01 == =1 1= 0= 01 10 =0 11 1= == 1= 1= 1= 11 10 11 == 1= 11 11 11 =1 1= 11 11 11 11 1263,5
05: TogaII142JD-1cpu 44,5/62 10 10 10 10 ·· 0= =0 =1 == 01 00 =1 10 11 == 11 10 10 11 11 11 11 11 01 11 11 11 11 11 11 =1 11 1218,0
06: Hiarcs12SPUCI [t1, tc002] 43,5/62 00 10 1= == 1= ·· =0 10 0= 0= =1 11 01 11 =1 10 11 1= 0= 11 == 1= =1 11 11 10 11 11 11 11 11 11 1200,0
07: Naum3.1 [tc001] 42,5/62 00 == 00 =0 =1 =1 ·· =1 =1 0= 01 0= 1= 11 == =1 =1 11 1= =0 =1 11 10 10 11 11 11 11 11 11 11 11 1150,2
08: SP-Inert-Thinker_32-bit 41,0/62 =1 01 1= 0= =0 01 =0 ·· 11 1= == 1= =1 00 =0 11 == 1= 01 =1 01 10 11 1= 11 1= 11 1= 1= 11 11 1= 1167,5
09: Zappa Mexico II [tc002] 41,0/62 =0 0= 0= 1= == 1= =0 00 ·· 1= == =1 0= == =0 == 10 11 10 =1 1= 11 11 11 1= 11 11 11 1= 11 11 11 1095,0
10: Glaurung2.2-w32 40,0/62 =0 =0 0= 10 10 1= 1= 0= 0= ·· 11 00 00 10 == 11 11 =1 0= 01 11 11 =1 =1 11 10 11 11 11 11 11 =1 1085,0
11: Cyclone_2.0-1cpu [default] 40,0/62 00 == 00 01 11 =0 10 == == 00 ·· 0= 1= 00 == 10 01 11 1= 11 11 11 =1 11 11 10 1= 11 11 11 11 11 1052,5
12: Cyclone 2.3 [default] 37,5/62 0= 01 =1 =1 =0 00 1= 0= =0 11 1= ·· 01 1= 0= =0 1= =1 0= == 1= == 1= 01 =1 1= 11 11 1= 11 =1 =1 1054,7
13: Bright-0.3a 36,5/62 0= 00 0= 00 01 10 0= =0 1= 11 0= 10 ·· 0= == 11 =1 == 10 =1 11 01 1= =1 10 11 11 11 1= =1 11 01 985,00
14: LoopMP 12.32 36,0/62 01 == 0= 0= 00 00 00 11 == 01 11 0= 1= ·· 00 == 01 =1 1= 11 == 11 == =1 00 01 11 11 11 1= 11 11 975,50
15: ChessTiger2007.1 UCI 35,0/62 00 00 =1 == == =0 == =1 =1 == == 1= == 11 ·· 00 =1 =0 0= 1= 01 == =0 11 00 11 1= 1= == 11 11 11 982,25
16: Twisted Logic 20080620 35,0/62 =0 0= 01 0= 00 01 =0 00 == 00 01 =1 00 == 11 ·· 10 01 11 1= 11 10 11 11 =1 11 01 == 11 10 =1 11 929,00
17: Spike1.2 30,0/62 00 00 =0 0= 01 00 =0 == 01 00 10 0= =0 10 =0 01 ·· 11 == 11 0= 01 =1 10 1= =1 =0 =1 1= 11 1= 11 773,00
18: Alaric707 30,0/62 0= 00 == 0= 01 0= 00 0= 00 =0 00 =0 == =0 =1 10 00 ·· 11 01 10 =0 1= =1 11 11 11 1= =1 10 =1 11 757,25
19: Ruffian2.1.0 28,0/62 =0 00 00 00 00 1= 0= 10 01 1= 0= 1= 01 0= 1= 00 == 00 ·· 1= 01 0= =0 01 11 =0 =1 11 11 01 == =1 755,75
20: Scorpio20 28,0/62 00 0= == 01 00 00 =1 =0 =0 10 00 == =0 00 0= 0= 00 10 0= ·· =1 =0 1= 11 0= =1 11 1= =1 11 11 =1 705,25
21: TheKing3.50 Sauron TC003 25,5/62 0= 00 00 00 00 == =0 10 0= 00 00 0= 00 == 10 00 1= 01 10 =0 ·· 11 11 10 1= 01 10 11 =1 1= 10 10 636,50
22: ProDeo 1.6 24,5/62 00 00 =0 == 00 0= 00 01 00 00 00 == 10 00 == 01 10 =1 1= =1 00 ·· 1= 01 == =1 1= == 01 1= == 10 634,75
23: Colossus2008b 24,0/62 0= 01 00 0= 00 =0 01 00 00 =0 =0 0= 0= == =1 00 =0 0= =1 0= 00 0= ·· 01 1= 1= 00 10 11 =1 11 11 610,25
24: Arasanx 10.4 22,5/62 00 =0 =0 00 10 00 01 0= 00 =0 00 10 =0 =0 00 00 01 =0 10 00 01 10 10 ·· 1= 0= 11 =1 1= 01 01 11 557,25
25: Diep Leiden2007 19,5/62 00 00 00 00 00 00 00 00 0= 00 00 =0 01 11 11 =0 0= 00 00 1= 0= == 0= 0= ·· 01 =0 01 10 11 11 01 470,00
26: Doch-0183 [default pb_off] 17,0/62 =0 00 0= 00 00 01 00 0= 00 01 01 0= 00 10 00 00 =0 00 =1 =0 10 =0 0= 1= 10 ·· =0 10 00 0= == 10 474,75
27: Rotor 0.4 16,5/62 =0 0= 00 =0 00 00 00 00 00 00 0= 00 00 00 0= 10 =1 00 =0 00 01 0= 11 00 =1 =1 ·· 10 01 =0 == 10 403,00
28: Now2_12 15,5/62 00 00 00 0= 00 00 00 0= 00 00 00 00 00 00 0= == =0 0= 00 0= 00 == 01 =0 10 01 01 ·· =1 11 0= 11 328,25
29: Arasan11.0 14,5/62 00 00 00 00 00 00 00 0= 0= 00 00 0= 0= 00 == 00 0= =0 00 =0 =0 10 00 0= 01 11 10 =0 ·· 11 01 0= 327,25
30: Hermann2017TC [002] 13,0/62 00 00 00 00 00 00 00 00 00 00 00 00 =0 0= 00 01 00 01 10 00 0= 0= =0 10 00 1= =1 00 00 ·· 1= 11 279,75
31: Doch-0204 12,5/62 00 00 00 00 =0 00 00 00 00 00 00 =0 00 00 00 =0 0= =0 == 00 01 == 00 10 00 == == 1= 10 0= ·· 10 277,75
32: Telepath5.007 11,0/62 00 00 00 00 00 00 00 0= 00 =0 00 =0 10 00 00 00 00 00 =0 =0 01 01 00 00 10 01 01 00 1= 00 01 ·· 261,00
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Re: GambitFruit 4bx SE....
Thanks for the results,an impressive performance by GambitFruit 4bx SE 

_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Re: GambitFruit 4bx SE....
Yes indeed. I couldn't believe how lucky GBF4bxSE isDr.Wael Deeb wrote:Thanks for the results,an impressive performance by GambitFruit 4bx SE

e-mail: computer.chess@hotmail.com