Thanks Swami, I assume this game was played with no book/learning and ponder on?
-Sam
LearningLemming 0.30X Gauntlet 40/40-40/20-40/10 Repeating
Moderator: Ras
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
Human game:Learning On, Ponder off. I wonder what's the good time control? perhaps I could use the one from your suggestion. Does 10+5 for comp look good? and Ponder On?BubbaTough wrote:Thanks Swami, I assume this game was played with no book/learning and ponder on?
-Sam
The tournament - Ponder off, Learning off, predefined Noomen opening suite.
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
I prefer ponder on for your games with it; after all, LL seems to be getting plenty of testing with ponder off and the time management is quite different in the two cases. It looks like in the game you just published that you had an empty learn file (indicated by the fact that it was analyzing after each move) and not using the learn file to determine 'book' moves. This is a fine situation to test in (I hope the engine can play reasonably with no book) but if you want some variety in the game you want to use the learn file I sent you. The 10 + 5 time control should be fine, or whatever is interesting to you (variety is good).Human game:Learning On, Ponder off. I wonder what's the good time control? perhaps I could use the one from your suggestion. Does 10+5 for comp look good? and Ponder On?
-Sam
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
Ofcourse, You are right, I had forgotten to put the learning file back to the folder, because the gauntlet tournament with learning off was running, and I gave it a break, to come around and play human vs engine. Next time, I use the separate folder with learning on and engine. 10 + 5 and ponder on sounds fine.BubbaTough wrote:I prefer ponder on for your games with it; after all, LL seems to be getting plenty of testing with ponder off and the time management is quite different in the two cases. It looks like in the game you just published that you had an empty learn file (indicated by the fact that it was analyzing after each move) and not using the learn file to determine 'book' moves. This is a fine situation to test in (I hope the engine can play reasonably with no book) but if you want some variety in the game you want to use the learn file I sent you. The 10 + 5 time control should be fine, or whatever is interesting to you (variety is good).Human game:Learning On, Ponder off. I wonder what's the good time control? perhaps I could use the one from your suggestion. Does 10+5 for comp look good? and Ponder On?
-Sam
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
After 60 Rounds...
Code: Select all
Engine Score Le
01: LemmingSwami0.30x32 27.0/60 ······
02: Bright-0.3a 6.0/6 111111
03: Hamsters_Extreme 0.7 4.0/6 100111
03: Movei00_8_446 4.0/6 1==011
03: AnMon_5.60WB 4.0/6 =11=01
03: Jonny 2.83 4.0/6 11====
07: Pro Deo 1.6 3.0/6 010==1
07: GarboChess2.20 3.0/6 010110
07: Aristarch 4.50 3.0/6 011100
10: RomiChessP3k 2.0/6 0=00=1
11: ZCT 0.3.2447 0.0/6 000000
60 games played / Tournament finished
Name of the tournament: Lemming
Site/ Country: WELCOME-D2B6707, United States
Level: Tournament 40/40 40/20 40/10
Hardware: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz4x 2400 MHz with 2,032 MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: H:\Arena 1.99 beta 5\Tournaments\Lemming.pgn
Website:
E-Mail Address:
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
The Tournament is finished, due to the frequent power shut down at home, I instead used this time control: 40/40 40/20 40/10. And everything seems to be Ok. I will find out where the error is, Outline them all, mark the frequency of the certain error and send you the games.
Code: Select all
Engine Score Le
01: LemmingSwami0.30x32 32.0/78 ······
02: Bright-0.3a 6.0/6 111111
03: Baron 2.23 5.0/6 1=11=1
03: Twisted Logic 20080729 5.0/6 101111
05: AnMon_5.60WB 4.0/6 =11=01
05: Jonny 2.83 4.0/6 11====
05: Hamsters_Extreme 0.7 4.0/6 100111
05: Movei00_8_446 4.0/6 1==011
09: Aristarch 4.50 3.0/6 011100
09: Cerebro 3.03d 3.0/6 =1010=
09: Pro Deo 1.6 3.0/6 010==1
09: GarboChess2.20 3.0/6 010110
13: RomiChessP3k 2.0/6 0=00=1
14: ZCT 0.3.2447 0.0/6 000000
78 games played / Tournament finished
Name of the tournament: Lemming
Site/ Country: WELCOME-D2B6707, United States
Level: Tournament 40/40 40/20 40/10
Hardware: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz4x 2400 MHz with 2,032 MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: H:\Arena 1.99 beta 5\Tournaments\Lemming.pgn
Website:
E-Mail Address:
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
Thanks Swami...I will use your comments for what will hopefully be the last rebuild of the eval function before the next ACCA tourney. It is already using its rooks a little better based on some of your previous comments.The Tournament is finished, due to the frequent power shut down at home, I instead used this time control: 40/40 40/20 40/10. And everything seems to be Ok. I will find out where the error is, Outline them all, mark the frequency of the certain error and send you the games.
-Sam
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
That's good to know, Sam.BubbaTough wrote:Thanks Swami...I will use your comments for what will hopefully be the last rebuild of the eval function before the next ACCA tourney. It is already using its rooks a little better based on some of your previous comments.The Tournament is finished, due to the frequent power shut down at home, I instead used this time control: 40/40 40/20 40/10. And everything seems to be Ok. I will find out where the error is, Outline them all, mark the frequency of the certain error and send you the games.
-Sam
I have uploaded the Lemming games, here is the link:
http://www.mediafire.com/download.php?gruttmkmgye
I will comment on errors in games, and post them in this thread.
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
Lemming vs Movei 0-1 (Game number 7)
31. Bc4?? Black will play a4, and the weak squares will give white a disadvantage.
32. Kc2? Hint: a4 would still be better positionally.
(Error: Understanding Weak Squares)
33. Nc2? What's the point of going backwards with the knight?
Hint: Play Rf1 and attack the f7 pawn, Knight on e4 controls more squares on the center, so there's no need to be afraid of the h passer pawn. (Error: Unnecessary backward piece movement)
(To be Continued...)
31. Bc4?? Black will play a4, and the weak squares will give white a disadvantage.
32. Kc2? Hint: a4 would still be better positionally.
(Error: Understanding Weak Squares)
33. Nc2? What's the point of going backwards with the knight?
Hint: Play Rf1 and attack the f7 pawn, Knight on e4 controls more squares on the center, so there's no need to be afraid of the h passer pawn. (Error: Unnecessary backward piece movement)
(To be Continued...)
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Re: LearningLemming 0.30X Gauntlet - 40/40 Repeating
Lemming vs Pro Deo 0-1 (Game 8)
12. Rc1? Hint: cxd5...this will create a good connected passer on Queen side + an open file advantage on "A" file. (Key Words: Connected Passer, Open file)
16. d5?? Don't push up the pawn when it is not well positioned positionally. Pushing up the d5 pawn will only mess up the pawn structure.(Key Words: Pawn Structure in the center)
18. Rac3? Ba6 is better move, idea is to not allow the Rook to be placed on the open file, Black will take advantage of this file because the rooks are connected. (Key words: Open Files, and Preventing the opponent from getting the Open file)
24. Bd3?? What's the point of moving the piece backward, it serves no purpose other than 1.waste moves 2.Deviate from the good position.
Hint: Play a4, Bring the last rank rook to the Queen side. (Key words: Unnecessary Backward moves)
25-27 Moves wasted - repetition waiting. Totally Unnecessary.Lacking any plans. (Key words: Repetitious Computer like waiting moves)
Plays very defensively the rest of the game, instead of going aggressive.
12. Rc1? Hint: cxd5...this will create a good connected passer on Queen side + an open file advantage on "A" file. (Key Words: Connected Passer, Open file)
16. d5?? Don't push up the pawn when it is not well positioned positionally. Pushing up the d5 pawn will only mess up the pawn structure.(Key Words: Pawn Structure in the center)
18. Rac3? Ba6 is better move, idea is to not allow the Rook to be placed on the open file, Black will take advantage of this file because the rooks are connected. (Key words: Open Files, and Preventing the opponent from getting the Open file)
24. Bd3?? What's the point of moving the piece backward, it serves no purpose other than 1.waste moves 2.Deviate from the good position.
Hint: Play a4, Bring the last rank rook to the Queen side. (Key words: Unnecessary Backward moves)
25-27 Moves wasted - repetition waiting. Totally Unnecessary.Lacking any plans. (Key words: Repetitious Computer like waiting moves)
Plays very defensively the rest of the game, instead of going aggressive.