To TalkChess users,
I discovered that I made an error in the code
of the two Glaurung engines.
I had put the check for a limit strength delay in the wrong place.
Previously, I had some problems with the Glaurung engines hanging
during a game and I had put some additional defensive coding
into the place where a move was selected to remedy this.
So it was probably the misplaced limit strength check that was the
underlying cause of this problem because it did not happen with Smaug.
I have also updated the code so that all kibitz lines are shown
even when < UCI_LimitStrength > is being used.
I have added this code to both the Glaurung and Smaug engines.
The updated engines can be downloaded from the same links as before -
https://www.mediafire.com/file/3428fokq ... es.7z/file
https://drive.proton.me/urls/GK7NPVQ38R#e1VKupAbRFza
My apologies for any inconvenience caused.
Roy Sawyer