Bare minimum chess program in javascript

Discussion of anything and everything relating to chess playing software and machines.

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maksimKorzh
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Joined: Sat Sep 08, 2018 5:37 pm
Location: Ukraine
Full name: Maksim Korzh

Re: Bare minimum chess program in javascript

Post by maksimKorzh »

zullil wrote: Sat Jun 08, 2019 12:29 pm Good start!

Not handling all legal moves while allowing illegal moves is undesirable.

Also, after I (illegally) captured using a pinned pawn, the engine moved its (unprotected) Queen adjacent to my King and announced checkmate, ending the game. Not only could I have captured the Queen, but my King also had a square to flee to. So mate-detection code needs work. :wink:
Thanks for your feed back. To be exact it's not start bat rather the end) I've been doing chess programming for 3 years, wrote several engines in C with full FIDE rules. This program is more like a summary of my overall chess programming experience)
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maksimKorzh
Posts: 771
Joined: Sat Sep 08, 2018 5:37 pm
Location: Ukraine
Full name: Maksim Korzh

Re: Bare minimum chess program in javascript

Post by maksimKorzh »

RubiChess wrote: Sat Jun 08, 2019 12:34 pm Pawn promotion seems missing.
Thanks for reporting bug, RubiChess, already fixed. I've overlooked that while porting code from C to JS