Teki chess engine
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Re: Teki chess engine
Just to inform anyone interested, I have relicensed Teki from GPL to MIT.
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Scally
- Posts: 22
- Joined: Thu Sep 28, 2017 7:34 pm
- Location: Bermondsey, London
- Full name: Alan Cooper
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Re: Teki chess engine
Hi Manik,
It builds fine on the 32bit Linux Raspberry Pi by using the provided Makefile.
Thanks,
Al.
It builds fine on the 32bit Linux Raspberry Pi by using the provided Makefile.
Thanks,
Al.
Alan Cooper
My Chess Computers
My Chess Computers
Re: Teki chess engine
Thanks Al. I have compiled and uploaded a binary from my Raspberry pi too. It should work on Android phones as well (both being ARM) but I've not been able to get it to run on my phone yet.Scally wrote:Hi Manik,
It builds fine on the 32bit Linux Raspberry Pi by using the provided Makefile.
Thanks,
Al.
Re: Teki chess engine
I think I managed to get the android version working fine. It'd be great if someone could try it out and tell me about it.
I tested it on Droidchess and Chess for Android.
It's available here: https://github.com/Mk-Chan/Teki/releases/tag/v1.0
I tested it on Droidchess and Chess for Android.
It's available here: https://github.com/Mk-Chan/Teki/releases/tag/v1.0
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flok
Re: Teki chess engine
Can't get it to work. Both on an intel pc as well as a raspberry pi:
Code: Select all
Starting program: /data/QueenBee/docs/Teki/src/release/Teki1_linux64
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
uci
id name Teki 1
id author Manik Charan
option name Hash type spin default 1 min 1 max 1048576
uciok
go
info score cp 80 depth 1 nodes 22 time 1 pv b1c3
Thread 1 "Teki1_linux64" received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x000000000048dee5 in std::thread::detach() ()
#2 0x000000000040cee6 in handler::go(Position&, std::__cxx11::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&) (pos=..., stream=...)
at /data/QueenBee/docs/Teki/src/uci.cpp:248
#3 0x000000000040bfd3 in loop() () at /data/QueenBee/docs/Teki/src/uci.cpp:278
#4 0x00000000004009b5 in main () at /data/QueenBee/docs/Teki/src/main.cpp:44Re: Teki chess engine
Sorry for the confusion, if you compile by yourself using build.sh (which is the cmake build) it will compile static binaries so you need the static linking libraries like glibc-static or whatever on many linux distributions.
You can remove the line containing "-static" from build.sh or just use the makefile:
You can remove the line containing "-static" from build.sh or just use the makefile:
Code: Select all
make CXX=g++ BUILD=release