Rodent III released

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PK
Posts: 755
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Location: Warsza
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Rodent III released

Post by PK » Sat Mar 11, 2017 8:50 pm

Windows builds available at http://www.pkoziol.cal24.pl/rodent/download.htm Should also compile under Linux (possibly with minor makefile modifications).

As I wrote before, I don't expect to have much time to develop Rodent this year. One of the reasons is getting a full time job at Polish History Museum (dealing with assets like old photographs, copyright issues, digital exhibitions on Gogle Cultural Institute platform and storytelling). Even without this I'd be rather busy on many fronts. I'd be grateful if anybody takes over as a lead developer of Rodent - source is GPL anyway, and I made some effort to clean up the code (see https://github.com/nescitus/Rodent_III). If nobody turns up, the project will be shelved. I might return to it in a year or so, or start a non-derivative engine instead. In the meantime, enjoy Rodent III.

I wanted to finish this stage of Rodent's development on a high note, so this version can use up to 4 threads. Pawn structure evaluation should be more solid as well. The default engine is slightly less aggressive, but You can easily tune it to become mad attacker, or simply use Marshall, Henny, Remy or KingHunter personalities. The gain on single thread is probably about 20 Elo.

Have fun!

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Graham Banks
Posts: 30733
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: Rodent III released

Post by Graham Banks » Sat Mar 11, 2017 9:09 pm

Thanks Pawel. :)
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

carldaman
Posts: 1543
Joined: Sat Jun 02, 2012 12:13 am

Re: Rodent III released

Post by carldaman » Sat Mar 11, 2017 9:14 pm

Thanks a lot, Pawel! Rodent is awesome. :D

Cheers,
CL

chetday
Posts: 97
Joined: Sun Nov 18, 2012 8:18 pm

Re: Rodent III released

Post by chetday » Sat Mar 11, 2017 9:27 pm

Pawel, thanks for this latest version.

Your new job sounds really interesting, and I wish you all success with it.

Damir
Posts: 1796
Joined: Mon Feb 11, 2008 2:53 pm

Re: Rodent III released

Post by Damir » Sat Mar 11, 2017 9:40 pm

Thanks Pawel. :) :)

BrendanJNorman
Posts: 964
Joined: Sun Feb 07, 2016 11:43 pm

Re: Rodent III released

Post by BrendanJNorman » Sun Mar 12, 2017 4:58 am

PK wrote:Windows builds available at http://www.pkoziol.cal24.pl/rodent/download.htm Should also compile under Linux (possibly with minor makefile modifications).

As I wrote before, I don't expect to have much time to develop Rodent this year. One of the reasons is getting a full time job at Polish History Museum (dealing with assets like old photographs, copyright issues, digital exhibitions on Gogle Cultural Institute platform and storytelling). Even without this I'd be rather busy on many fronts. I'd be grateful if anybody takes over as a lead developer of Rodent - source is GPL anyway, and I made some effort to clean up the code (see https://github.com/nescitus/Rodent_III). If nobody turns up, the project will be shelved. I might return to it in a year or so, or start a non-derivative engine instead. In the meantime, enjoy Rodent III.

I wanted to finish this stage of Rodent's development on a high note, so this version can use up to 4 threads. Pawn structure evaluation should be more solid as well. The default engine is slightly less aggressive, but You can easily tune it to become mad attacker, or simply use Marshall, Henny, Remy or KingHunter personalities. The gain on single thread is probably about 20 Elo.

Have fun!
Thank you Pawel!

Rodent is by far my favorite chess engine at the moment and I'm sad to hear you can't move forward with it.

If I were a programmer I'd take over and indeed I had a lot of ideas I'd been hoping to share with you. :cry:

I'll show you a game by Rodent Henny which in my opinion is one of the most beautiful engine games in terms of human "flashy" playing style.

[pgn][Event "Sicilian Thematic Blitz Challenge"]
[Site "?"]
[Date "2017.01.08"]
[Round "7"]
[White "Rodent II 0.8.7 Henny"]
[Black "Ktulu 7.1"]
[Result "1-0"]
[ECO "B81"]
[PlyCount "61"]
[EventDate "2017.01.07"]
[Source "Norman"]

1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be3 e6 7. g4 h6 8. f4
Nc6 9. Be2 e5 10. Nxc6 bxc6 11. fxe5 Nxg4 12. Bxg4 Qh4+ 13. Bf2 Qxg4 14. exd6
Qg2 15. Rg1 Qxh2 16. Rg3 Bd7 17. Qd4 h5 18. O-O-O h4 19. Rxg7 Bxg7 20. Qxg7
Qf4+ 21. Kb1 Rf8 22. Be3 Qg4 23. Qf6 Qe6 24. Qxh4 f6 25. Bd4 O-O-O 26. Bb6 Rde8
27. Qf2 Qe5 28. Bc7 Bg4 29. d7+ Kxc7 30. dxe8=N+ Qxe8 31. Qg3+ 1-0[/pgn]

This is not "perfect" Stockfish chess, nor was/is that my intention with personalities (so no SF analysis of the above game plz), it's (Henny, I mean) designed to be that cocky Asian kid at the club with an amazing tactical gift. Henny has hit this nail on the head.

As thanks for this new version (which I'm dying to make some killer personalities for), here's a bunch of the personalities I've been messing with in my spare time:

http://bit.ly/2mdSC38 (direct download link)

It a zip file including my Topalov, Morozevich, Karpov, Kasparov, Pawn Star (awesome personality with powerful use of pawns), Henny and Remy personalities.

Enjoy! 8-)
Check my site for engine reviews and other chess stuff :)

www.chessncognac.com

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Guenther
Posts: 2259
Joined: Wed Oct 01, 2008 4:33 am
Location: Regensburg, Germany
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Re: Rodent III released

Post by Guenther » Sun Mar 12, 2017 5:54 am

PK wrote:Windows builds available at http://www.pkoziol.cal24.pl/rodent/download.htm Should also compile under Linux (possibly with minor makefile modifications).

As I wrote before, I don't expect to have much time to develop Rodent this year. One of the reasons is getting a full time job at Polish History Museum (dealing with assets like old photographs, copyright issues, digital exhibitions on Gogle Cultural Institute platform and storytelling). Even without this I'd be rather busy on many fronts. I'd be grateful if anybody takes over as a lead developer of Rodent - source is GPL anyway, and I made some effort to clean up the code (see https://github.com/nescitus/Rodent_III). If nobody turns up, the project will be shelved. I might return to it in a year or so, or start a non-derivative engine instead. In the meantime, enjoy Rodent III.

I wanted to finish this stage of Rodent's development on a high note, so this version can use up to 4 threads. Pawn structure evaluation should be more solid as well. The default engine is slightly less aggressive, but You can easily tune it to become mad attacker, or simply use Marshall, Henny, Remy or KingHunter personalities. The gain on single thread is probably about 20 Elo.

Have fun!
Thanks for the release, Pawel!

Does it have a version number too, or is currently just Rodent III w/o further numbering?

Guenther

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Guenther
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Re: Rodent III released

Post by Guenther » Sun Mar 12, 2017 6:03 am

Guenther wrote:
Does it have a version number too, or is currently just Rodent III w/o further numbering?

Guenther
Don't mind, I downloaded it and I see it is named

Code: Select all

Rodent III 0.172

Kohflote
Posts: 175
Joined: Wed Sep 19, 2007 9:07 am
Location: Singapore

Re: Rodent III released

Post by Kohflote » Sun Mar 12, 2017 6:51 am

Thank you, Pawel ! Is sad and unfortunate that you're unable to move carry forward with your excellent work.

Best regards,
Koh, Kah Huat

supersharp77
Posts: 475
Joined: Sat Jul 05, 2014 5:54 am
Location: Southwest USA

Re: Rodent III released

Post by supersharp77 » Sun Mar 12, 2017 7:06 am

Thanks Pavel.....Rodent has been a breath of fresh air (as well as your other engines)....hopefully if you get some free time..now and then...RODENT WILL LIVE ON!! Best Wishes.....AR :) :wink:

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