A few changes here:
-> Removal of some evaluation terms
-> Added a little endgame knowledge(outlining draw/impossible to win scenarios)
-> Changed LMR formula
-> Other bug fixes and tweaks
Check out the repository here: https://github.com/Mk-Chan/WyldChess
Grab the release here: https://github.com/Mk-Chan/WyldChess/releases/tag/v1.3
WyldChess 1.3 released
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- Graham Banks
- Posts: 30733
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Re: WyldChess 1.3 released
By significantly stronger, what is your estimate?
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
Re: WyldChess 1.3 released
Good tournament today Manik - here's a link with a macOS exe and sourcemkchan wrote:A few changes here:
-> Removal of some evaluation terms
-> Added a little endgame knowledge(outlining draw/impossible to win scenarios)
-> Changed LMR formula
-> Other bug fixes and tweaks
Check out the repository here: https://github.com/Mk-Chan/WyldChess
Grab the release here: https://github.com/Mk-Chan/WyldChess/releases/tag/v1.3
https://www.dropbox.com/s/4831t8edgfz8z ... 3.zip?dl=1
Re: WyldChess 1.3 released
At 1m+1, significantly stronger in self play and gives Maverick 1.5 and Ethereal 7.78 a decent fight, so I'd cross my fingers and say 50 elo increase at leastGraham Banks wrote:By significantly stronger, what is your estimate?
Re: WyldChess 1.3 released
Thanks Michael, I'll add it to the releaseMikeB wrote:Good tournament today Manik - here's a link with a macOS exe and sourcemkchan wrote:A few changes here:
-> Removal of some evaluation terms
-> Added a little endgame knowledge(outlining draw/impossible to win scenarios)
-> Changed LMR formula
-> Other bug fixes and tweaks
Check out the repository here: https://github.com/Mk-Chan/WyldChess
Grab the release here: https://github.com/Mk-Chan/WyldChess/releases/tag/v1.3
https://www.dropbox.com/s/4831t8edgfz8z ... 3.zip?dl=1
Re: WyldChess 1.3 released
There seems to be a nasty bug causing the engine to lose on time when reaching the moves-per-session time (like move 40 on a 40/x tc). I'll update the release and this post when i have the time

