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cdani
- Posts: 2047
- Joined: Sat Jan 18, 2014 9:24 am
- Location: Andorra
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by cdani » Fri Jan 22, 2016 12:53 pm
I published a new version, 0.85.
Changes:
* Solved little bugs.
* Improved evaluation of knights.
* Improved evaluation of pawns.
* Improvements on king safety.
* Improvements on space evaluation.
* Improvements on opening phase.
* Some small speed improvements.
* Fixed ponder mode.
http://www.andscacs.com/andscacs085.zip
Seems not much stronger, may be 15-20 elo, but I expect it to scale better at longer time controls or with more processors. Will see

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jpqy
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- Location: Belgium
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by jpqy » Fri Jan 22, 2016 12:59 pm
Thanks Jose..and yes we will see
JP.
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Damir
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by Damir » Fri Jan 22, 2016 1:41 pm
Muchas Gracias my friend. When you say is 15-20 elo stronger, I suppose in reality you mean it is 50 elo or more we can count on in long games.

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cdani
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by cdani » Fri Jan 22, 2016 2:08 pm
Damir wrote:Muchas Gracias my friend. When you say is 15-20 elo stronger, I suppose in reality you mean it is 50 elo or more we can count on in long games.

If somehow I had recovered some scaling I do not discard something bigger than 20, but is just impossible to test this as you know. I prefer to not have any special expectations. Will be nice for example that CCRL 40/40 will have more elo than 40/4

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Damir
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by Damir » Fri Jan 22, 2016 2:28 pm
I know that you have more than 15-20 elo improvement up your sleeve.
In long games and on more cores you can add 30 more

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can00336
- Posts: 21
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- Location: PA
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by can00336 » Fri Jan 22, 2016 3:30 pm
Awesome! I'll test this shortly.
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Graham Banks
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- Location: Auckland, NZ
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by Graham Banks » Fri Jan 22, 2016 8:37 pm
Thanks Daniel.
Seems like slow, but sure progress.

My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
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cdani
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by cdani » Sat Jan 23, 2016 5:16 am
Graham Banks wrote:Thanks Daniel.
Seems like slow, but sure progress.

The aim of the version is to try if without much modifications, mostly hand tuned stuff, I'm able to improve the long time control clearly. Is for this that I published it without much improvement at my basic testing time controls.
Next version I should publish with more improvements or at least less often; if not I will drive crazy all kind testers like you

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overlord
- Posts: 198
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- Location: Trinec, Czech Republic
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by overlord » Sat Jan 23, 2016 9:21 am
Nice to see another progress of your engine. Do you plan to add support of syzygy tablebases? Andscacs does not understand e.g. rook endings where white has a+c pawns and it is known draw, but evaluation is +2,45 for a long time.
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Sylwy
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- Location: IASI (Romania) - the historical capital of MOLDOVA
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by Sylwy » Sat Jan 23, 2016 10:27 am
Thank you, Daniel !