Pedone 1.3
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- Fabio Gobbato
- Posts: 116
- Joined: Fri Apr 11, 2014 8:45 am
- Contact:
Pedone 1.3
Mainly a bug fixes release. I solved all the stability issues of 1.2.
The ELO improvement is very small.
The changes:
Bugs fixes
Tuning
LMP until depth 3
Small code optimizations
Improved king safety
https://sites.google.com/site/pedoneche ... ne_1.3.zip
The ELO improvement is very small.
The changes:
Bugs fixes
Tuning
LMP until depth 3
Small code optimizations
Improved king safety
https://sites.google.com/site/pedoneche ... ne_1.3.zip
- Graham Banks
- Posts: 30733
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
- Sylwy
- Posts: 3358
- Joined: Fri Apr 21, 2006 2:19 pm
- Location: IASI (Romania) - the historical capital of MOLDOVA
Re: Pedone 1.3
Thank you a lot, Fabio !
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Ralf Müller
- Posts: 124
- Joined: Fri Dec 28, 2012 11:07 pm
Re: Pedone 1.3
Thanks!
Pedone has a very nice playing style.
Pedone has a very nice playing style.
- Fabio Gobbato
- Posts: 116
- Joined: Fri Apr 11, 2014 8:45 am
- Contact:
Re: Pedone 1.3
I have found a problem of Pedone with Arena. I have updated the package to make the engine working for this GUI.
Re: Pedone 1.3
If it runs well under other GUI's then is is not some Arena bug?Fabio Gobbato wrote:I have found a problem of Pedone with Arena. I have updated the package to make the engine working for this GUI.
Gabor Szots
CCRL testing group
CCRL testing group
- Fabio Gobbato
- Posts: 116
- Joined: Fri Apr 11, 2014 8:45 am
- Contact:
Re: Pedone 1.3
The problem come with arena 3.0 that send "go ponder" in a checkmated position.
My engine with 0 legal moves crashed, now I solved this case.
With winboard this problem doesn't exist.
My engine with 0 legal moves crashed, now I solved this case.
With winboard this problem doesn't exist.
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Frank Quisinsky
- Posts: 4819
- Joined: Wed Nov 18, 2009 6:16 pm
- Location: Trier, Germany
- Contact:
Re: Pedone 1.2 (mistake by myself) and bug report to 1.3
Hi Fabio,
I saw for minutes an mistake in my engine configuration for Pedone 1.2 BMI2 x64.
I think at this time I do that I be drunk.
SyzygyPath are not correct.
I fix that for Pedone 1.3 BMI2 x64.
Will be start after still running Octochess and the comming soon ProDeo test-run in around 8 days.
Sorry!
And thanks for your engine version 1.3!
Best
Frank
PS: OK, Pedone 1.2 without 4-pieces ... perhaps 5 Elo. Such a mistake I had in EXchess 7.51 configuration too
I am to old for all this!
But you can be sure that the new version 1.3 will be start with full power.
Bug report for version 1.3 under Shredder Classic GUI:
If I edit a position ... example:
K vs. KBN and start Pedone 1.3 for looking endgame bases works or not, engines do nothing and GUI crashed. I can see that bases found but engine do nothing (again, only if I edit a position). Same for Pedone 1.2 with a bugfree configuration!
I saw for minutes an mistake in my engine configuration for Pedone 1.2 BMI2 x64.
Code: Select all
[ENGINE]
Name=Pedone 1.2 BMI2 x64
Author=Fabio Gobbato
Filename=C:\Chess\Shredder_12\Engines\Pedone\Pedone_12-bmi2-x64.exe
[OPTIONS]
BookFile=<empty>
AlwaysBestBookMove=false
SyzygyPath=SyzygyPath=c:\Chess\_syzygybasesSyzygyPath are not correct.
I fix that for Pedone 1.3 BMI2 x64.
Will be start after still running Octochess and the comming soon ProDeo test-run in around 8 days.
Sorry!
And thanks for your engine version 1.3!
Best
Frank
PS: OK, Pedone 1.2 without 4-pieces ... perhaps 5 Elo. Such a mistake I had in EXchess 7.51 configuration too
But you can be sure that the new version 1.3 will be start with full power.
Bug report for version 1.3 under Shredder Classic GUI:
If I edit a position ... example:
K vs. KBN and start Pedone 1.3 for looking endgame bases works or not, engines do nothing and GUI crashed. I can see that bases found but engine do nothing (again, only if I edit a position). Same for Pedone 1.2 with a bugfree configuration!
I like computer chess!
- Fabio Gobbato
- Posts: 116
- Joined: Fri Apr 11, 2014 8:45 am
- Contact:
Re: Pedone 1.2 (mistake by myself) and bug report to 1.3
Thank you for the bug report.
Have you got the debug file with the commands that the GUI sends to the engine when you edit a position? It would be useful to understand what happen to the engine.
Thank you.
Have you got the debug file with the commands that the GUI sends to the engine when you edit a position? It would be useful to understand what happen to the engine.
Thank you.

